Ramses1079
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Post by Ramses1079 on Jul 10, 2017 2:53:44 GMT
Anyone wanna help create a bestiary of known/rare creatures in this world?? Reason I ask is cause Paladins riding on the back of a Gold Dragon,or a Silver Dragon is pretty bad $emprini. The inverse is also true.....Dark Paladins, Evil Clerics, and even powerful wizards used dragons (Red, Blue, black, Green, and White) as "modes of transportation." In the same vein, Elves use griffons (half giant eagle-half lion) as transports or even messengers....griffons possessing high intelligence, well for a magical creature that is!! So who wants to help?! ((Hey Paul, how about appointing committees over certain aspects of the world so everyone isn't all trying to do the SAME thing 20 different ways!!)). We still need to decide races, deities/religions....if there are any that is. and I wanna push for Psionic abilities as WELL as magic!
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ashcrafter
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"Release the kraken" - Davy Jones
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Post by ashcrafter on Jul 10, 2017 3:12:03 GMT
Anyone wanna help create a bestiary of known/rare creatures in this world?? Reason I ask is cause Paladins riding on the back of a Gold Dragon,or a Silver Dragon is pretty bad $emprini. The inverse is also true.....Dark Paladins, Evil Clerics, and even powerful wizards used dragons (Red, Blue, black, Green, and White) as "modes of transportation." In the same vein, Elves use griffons (half giant eagle-half lion) as transports or even messengers....griffons possessing high intelligence, well for a magical creature that is!! So who wants to help?! ((Hey Paul, how about appointing committees over certain aspects of the world so everyone isn't all trying to do the SAME thing 20 different ways!!)). We still need to decide races, deities/religions....if there are any that is. and I wanna push for Psionic abilities as WELL as magic! I'd love to help with something like this. Maybe put some wild manticores in orc country and they can be orc-predators? - Psi-abilities sound awesome.
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Ramses1079
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Post by Ramses1079 on Jul 10, 2017 3:18:45 GMT
AWESOME Ash, thanks! Ohhhhhhh manticore....great random encounter beasty! Also Hydras, medusas, and one of my favorites when I was DM'ing a Sphinx!! We could make psionicists WOMEN, since they are already so good at messing with men's heads LOL
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Ramses1079
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Post by Ramses1079 on Jul 10, 2017 3:27:04 GMT
Ash I asked Paul about us making the Bestiary, just waiting to hear back from him. ANYONE else wanna help fill our beastiary?? The more the merrier 😎 That would be cool too if criminals are going to use the "Badlands" to escape the long noose of the law, then the Badlands would be OFTEN frequented by Mercenaries (like The Expendables"!!!!) and bounty hunters seeking runaway criminals!
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Post by celegon on Jul 10, 2017 3:32:18 GMT
I might be able to help with the creatures!
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Ramses1079
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Post by Ramses1079 on Jul 10, 2017 3:42:22 GMT
Welcome aboard Bladed Brethren! Tonight/tomorrow I'm gonna start a list of all 342 monsters from the 1-5th edition monstrous manuals, PLUS all the mythological creatures I know. We DO have to wait for Paul's okay before we put anything in a bound leather volume! Oh, how exciting! Maybe some hybrid monsters too.....Cambions: Half demon-half human, or the Succubus (who we all know TOO well.....like my last four girlfriends before my wife). LOL
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sevicler
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Post by sevicler on Jul 10, 2017 3:48:23 GMT
...and since magic is hard to define, I'd suggest a basic tenant be that the root of all magic come from a user's soul/essence/will/etc. manipulating the fabric of reality. This allows for a user to either possess this talent innately or through rigorous training, a special event, etc. while also allowing for a very, very wide range of 'types' of magic. For example, a monk character could train for years in a monastery to learn to move objects with his mind allowing for a telekinetic type magic, a young pyromancer could just be born with the ability to control/create fire but at the basis of it is their 'will' exciting molecules to such a high energy state they burst into flame and their ability to control that energy state as their 'pyromancy'...allowing a traditional 'mage' character to also be able to do the same thing, but though study and practice. Within the framework of Sevicler's magic structure, the Anima Mae/Animal Vestra could be thought of as 'using' your soul/essence/will to perform higher powered reality manipulation, in the vein of 'matter and energy are neither created or destroyed', you're converting some of your energy to perform this feat, which is a non-infinite resource. Likewise, having this type of soul/essence/will manipulation of reality as the basis for 'magic', it's open to anyone's interpretation of use. Some could take a traditional 'studious mage in his tower reading ancient tomes and scrolls' method or a chance interaction with a god/angel/demon/ghost/object/etc 'awakening' this ability, or just being born with it. Likewise, it's open to every group/culture/individual to define those abilities in whatever system they see fit...so Sevicler's system could be how his character or group could define 'magic' while someone else's character could come from a culture that defines 'magic' differently, or even thinks it's all the same and 'there is no magic'! Wow. I actually like your ideas on Anima Mae/Anima Vestra better than my own. Instead of being a magic discipline, Anima Mae/Vestra could be the definition of magic instead; using soul/essence/mana in order to manipulate reality. Anima Mae uses one's own energy while Anima Vestra is more parasitic as it uses the energy from the environment, plants, animals or people. Using Anima too much could actually be harmful to oneself or the environment, respectively. Now I have the sudden urge to start over and create another magic system, perhaps something more universal.
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sevicler
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Post by sevicler on Jul 10, 2017 3:50:43 GMT
Anyone wanna help create a bestiary of known/rare creatures in this world?? Reason I ask is cause Paladins riding on the back of a Gold Dragon,or a Silver Dragon is pretty bad $emprini. The inverse is also true.....Dark Paladins, Evil Clerics, and even powerful wizards used dragons (Red, Blue, black, Green, and White) as "modes of transportation." In the same vein, Elves use griffons (half giant eagle-half lion) as transports or even messengers....griffons possessing high intelligence, well for a magical creature that is!! So who wants to help?! ((Hey Paul, how about appointing committees over certain aspects of the world so everyone isn't all trying to do the SAME thing 20 different ways!!)). We still need to decide races, deities/religions....if there are any that is. and I wanna push for Psionic abilities as WELL as magic! I've got a few ideas for some creatures that don't really take from any mythology or legends. However, you still need to look/skim over them before including it in your bestiary because some of them might be too wierd/anachronistic/doesn't really belong anywhere in the story. I'll contribute once we got the OK from Paul.
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Post by dchisenh on Jul 10, 2017 3:54:32 GMT
I like the idea of undead servants being used by some, most likely looked at suspiciously and probably only for certain jobs...you don't want a zombie making you a sandwich! I could see them as an elite 'bodyguard' type role for the aristocracy or the richest merchants, or laborers for slave labor type tasks like mining, that sort of thing. Those who can afford it make a deal with the Lich King, either a lump sum or a rent type deal..or occasionally, in exchange for their bodies after death, to serve the Lich King!
Of course, if something were to happen that would break the Lich King's control..like the rumors of someone ELSE able to control the undead, well..I can't imagine that would sit well with him OR those who employ the undead!
Perhaps the special metal Paul mentioned used for short or light swords could be mined from a large asteroid that fell to earth a long, long time ago in the center of the Badlands and that happens to be able to kill the undead. That large deposit of "whateverium" could be the resource under dispute there, since it's so valuable there are always groups and outlaws vying for control, perhaps causing the Empire to control a particularly large deposit (for the creation of their shorter weapons, like gladiius, pugios, or the tip of a pilum)...it could be outlawed in the Land of the Dead, but perhaps coveted in secret in case of an insurrection of undead!
As far as psychic abilities go, it would make sense to me if 'magic' is established as a method of manipulating reality. Telekinesis is simple to explain, likewise telepathy. There's not much different between a fireball from a mage, fire manipulation by a pyromancer, or a psyonic "flame" in that they're various types of super excitation of matter until combustion! Conversely, ice is the removal of matter's movement (i.e. sudden decrease in temperature), wind is the movement of matter or manipulation of gravity, lightning/heliomancy/'light' is the conversion of matter into energy (on a minor level, a simple light spell for illumination, on a larger scale, a beam of energy or lightning).
When it comes to the bestiary, I'd like to hear from Paul if this particular world is:
1) earth in the future, after some sort of catastrophe reduced the world to the stone age and we occasionally run across 'ruins' of our past, in a world populated with creatures we have now that survived as well as crazy mashups like manticores that were the result of genetic manipulation prior to the cataclysm.
2) a completely different world where anything goes, either a totally independent place where humans happened to evolve alongside other humanoids (sort of traditional middle-earth type scenario) or perhaps a different world that humans colonized a long, long time ago and it's lead to a mixture of creatures we brought with us and that were already there.
Paul, I'm not sure who you've got working with you on your side of things creating this world, but if some tasks could be broken down into types, like the bestiary Steven mentioned or Magic like Sev mentioned, I'm sure you'd have a bunch of volunteers here to help setup some 'working group' type threads to get it fleshed out! I'd love to work on the nitty-gritty of the 'magic' system, if there will be one, as well as anything else you need in general...I can't draw much more than stick figures and I'm not particularly good at coming up with sword designs, but I'd like to contribute however I can in whatever manner is needed!
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sevicler
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Post by sevicler on Jul 10, 2017 4:06:00 GMT
As far as psychic abilities go, it would make sense to me if 'magic' is established as a method of manipulating reality. Telekinesis is simple to explain, likewise telepathy. There's not much different between a fireball from a mage, fire manipulation by a pyromancer, or a psyonic "flame" in that they're various types of super excitation of matter until combustion! Conversely, ice is the removal of matter's movement (i.e. sudden decrease in temperature), wind is the movement of matter or manipulation of gravity, lightning/heliomancy/'light' is the conversion of matter into energy (on a minor level, a simple light spell for illumination, on a larger scale, a beam of energy or lightning). Instead of making psychics different than general magic, why not categorize them instead? Arcane: Magic that seems more western in nature. Most common type of magic that anyone can learn Divine: Restorative or healing spells used by priests/religious groups. Service to a deity required. Spiritual: Oriental magic using talismans seemingly more eastern in nature. Alternative: Spells that fall outside of the other types of spells. Psychic/Psionic: Mental-type 'magic'. requires no spells nor incantation. Cannot be learned, instead categorized as talent from birth. I'm not entirely sure if we should include artificial psionics/psychics, though.
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Post by dchisenh on Jul 10, 2017 4:09:31 GMT
...and since magic is hard to define, I'd suggest a basic tenant be that the root of all magic come from a user's soul/essence/will/etc. manipulating the fabric of reality. This allows for a user to either possess this talent innately or through rigorous training, a special event, etc. while also allowing for a very, very wide range of 'types' of magic. For example, a monk character could train for years in a monastery to learn to move objects with his mind allowing for a telekinetic type magic, a young pyromancer could just be born with the ability to control/create fire but at the basis of it is their 'will' exciting molecules to such a high energy state they burst into flame and their ability to control that energy state as their 'pyromancy'...allowing a traditional 'mage' character to also be able to do the same thing, but though study and practice. Within the framework of Sevicler's magic structure, the Anima Mae/Animal Vestra could be thought of as 'using' your soul/essence/will to perform higher powered reality manipulation, in the vein of 'matter and energy are neither created or destroyed', you're converting some of your energy to perform this feat, which is a non-infinite resource. Likewise, having this type of soul/essence/will manipulation of reality as the basis for 'magic', it's open to anyone's interpretation of use. Some could take a traditional 'studious mage in his tower reading ancient tomes and scrolls' method or a chance interaction with a god/angel/demon/ghost/object/etc 'awakening' this ability, or just being born with it. Likewise, it's open to every group/culture/individual to define those abilities in whatever system they see fit...so Sevicler's system could be how his character or group could define 'magic' while someone else's character could come from a culture that defines 'magic' differently, or even thinks it's all the same and 'there is no magic'! Wow. I actually like your ideas on Anima Mae/Anima Vestra better than my own. Instead of being a magic discipline, Anima Mae/Vestra could be the definition of magic instead; using soul/essence/mana in order to manipulate reality. Anima Mae uses one's own energy while Anima Vestra is more parasitic as it uses the energy from the environment, plants, animals or people. Using Anima too much could actually be harmful to oneself or the environment, respectively. Now I have the sudden urge to start over and create another magic system, perhaps something more universal. I think your system (and most descriptions of magic) could be folded into the reality manipulation I mentioned earlier pretty easily. It looks like you've broken it down between energy sources; internal vs external. Using your soul/essence/mana/etc. would be required perhaps in different amounts and with different risks for certain tasks, for instance transferring some of your life energy to heal someone else likely isn't too taxing on you in the long term, provided your rest up afterwards OR had trained in how to do it, it might not tax you hardly at all. Likewise leeching/siphoning energy might give you a sudden rush or boost, perhaps with a 'hangover' effect...maybe even an addiction if over done. Additionally, how a group or person comes across these abilities could affect how they and others view it. Someone who happens to be able to siphon energy from someone innately might be shunned and grow up an outcast 'vampire', a natural healer might go into the clergy or become a village doctor/shaman/witch. If someone trains at an academy on a broad range of traditional 'magic', or a monastery or church for 'holy magic', or a military citadel for 'offensive/defensive magic', that would affect how they view and define their arts...there's more than one way to skin a manticore!
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Ifrit
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More edgy than a double edge sword
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Post by Ifrit on Jul 10, 2017 4:23:28 GMT
I am down for some necromancer lore. I used to draw lovecraft inspired monsters, and used to study the occult, so I might have some decent ideas of what they can do and what sort of monsters they can summon.
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Post by adambomb on Jul 10, 2017 5:06:12 GMT
It may be worthwhile to consider where the realm's cities and territories get their metal ores. Iron occurs in sedimentary rocks, while things like copper and gold can be found in metallic form on the surface or in rivers. I see a lot of mountains that can be mined into, which to me kind of begs the question what kinds of metals exist in this realm. Stuff found in real life only, or will more fantastical things like mythril, orichalcum? And if so, where can they be found, who is best at forging said metals?
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Ramses1079
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Post by Ramses1079 on Jul 10, 2017 7:17:27 GMT
So why don't we split into groups and once THATS accomplished we can buckle down and pump out story material like a well oiled "fantasy" machine 😉 For instance:
Bestiary. Magic/Psionics. Metallurgy. Weapons/Armor
Ramses1079 sevicler. adambomb. Insert contest winners here? Djinnobi dchisenh
Ashcrafter
celegon
This is just a way to streamline things and make it LESS chaotic (counterproductive). Whadda ya think Paul and the rest of the Bladed Brethren??!!
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Ramses1079
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Post by Ramses1079 on Jul 10, 2017 7:21:06 GMT
^^This could be a template^^ and once we're in groups "brainstorming" everything else will fall into place.........then Wallah, Instant-world!!! The capital city in the Sovereign nation SHOULD be called Southrenia afterPaul of course 😁
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Ifrit
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More edgy than a double edge sword
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Post by Ifrit on Jul 10, 2017 8:17:15 GMT
I also wouldn't mind making a ranger character. I know a bit about survival, and incorporating that into a character might be fun
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Post by AndiTheBarvarian on Jul 10, 2017 8:33:52 GMT
Some ideas for names: Lich king: Noruas Elven King: Dnorle Empire leader: Rohtened Northmen leader: Nedoeht Chosen: Nrogara Good Wizard: Fladnag Bad Wizard: Namuras
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sevicler
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Post by sevicler on Jul 10, 2017 8:44:50 GMT
a little more ideas for city/place names:
Empire capital: Merseburg Lich's 'capital': Ankarath Badlands' largest city/mining city: Thermopolis Northmen capital: Holtheme
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Post by AndiTheBarvarian on Jul 10, 2017 8:51:37 GMT
Ymcath for the elven capital. (Of course I know there will be a stinky little goblin in the badlands called "Andibarv")
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Post by demonskull on Jul 10, 2017 10:16:23 GMT
Some of the beasts/monsters should be one offs. These individual creatures should be the result of some of the life-magic, transmuted creatures. Maybe a wizard who makes them and sells them to collectors or as protection for their manor houses.
I'd be interested in setting up the locations and description of the principle cities and their layouts.
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