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Post by Deleted on May 21, 2009 18:17:16 GMT
I dont know about avoiding rooms with zombies in them... they might have something worth the encounter in them, example: Guy gets bitten and cant stop bleeding so he decides to find a room, lock the door, put down his SHOTGUN, and see if he can tend the wound then. Or even some food, just make sure to clear rooms with more then just yourself You dont have to avoid them, but its a way to avoid getting ambushed by a zombie.
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Post by Deleted on May 21, 2009 18:55:03 GMT
Yea, but armored up- who would want to AVOID them? I say, let the splatterfest begin- after I've had time to put said armor on. lol
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Post by Deleted on May 21, 2009 19:57:42 GMT
oh ya! just throw on a chestplate grab a flail and go nuts?
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Post by Deleted on May 22, 2009 12:59:23 GMT
I want a helm with a full face visor. Maybe rivet on a motorcycle or welding visor onto the front. Or just use a motorcycle helmet that already has a visor. No sense getting brains splashed into your eyes or mouth...
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Post by Deleted on May 22, 2009 15:25:17 GMT
Good point, taran, good point. I'd want that visor in that shatter-proof material, maybe like a reinforced Lexan or plexiglas...
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Post by Deleted on May 23, 2009 7:47:31 GMT
so thats riot gear?
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Post by Deleted on May 23, 2009 16:58:42 GMT
riot gear would be just about perfect, now that you mention it. Riot cops armed with maces and marching in phalanxe like they usually do would make short work of LOTS of zombies in the open. LOTS and LOTS of zombies.
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Post by Deleted on May 24, 2009 6:52:16 GMT
ya just hold a tight line, keep the shields locked together, presto! instant cure...
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Post by Deleted on May 24, 2009 7:50:01 GMT
You'd need to stop and form square every while to stop the encroachment of mass zombies, tear gas wouldn't even slow them down. Most of the riot techniques probably wouldn't be useful against as many zombies as they generally have in most movies and if we take into account major cities other than adelaide (Australia's biggest country town) that is probably too many to deal with for the riot squads.
The problem with a zombie incursion is that we are too individual in our thinking, as soon as SHTF we start to think every man for himself, rather than thinking as corporate body working together we have enough numbers to kick the crap out of the zombies because we still have intelligence.
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Post by Deleted on May 26, 2009 7:39:43 GMT
you wouldn't believe how many people are stocking up "just incase of zombie apocolypse" I'm sure everyone knows large groups of people traveling together wouldnt stand a chance... travel in cells of 3-6 people and most situations are controllable. Case in point: in how many movies where armies fully aware of what they were heading into overrun very quickly.
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Post by Deleted on May 26, 2009 15:44:48 GMT
You know, traditional zombies don't exactly NEED to be slowed down. They already move pretty slowly as it is...
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Post by Deleted on May 26, 2009 16:14:54 GMT
you wouldn't believe how many people are stocking up "just incase of zombie apocolypse" I'm sure everyone knows large groups of people traveling together wouldnt stand a chance... travel in cells of 3-6 people and most situations are controllable. Case in point: in how many movies where armies fully aware of what they were heading into overrun very quickly. I don't know about that; how would 3 - 6 people stand better chances than say, 20 or 30 when faced with a mob? Of course, you have to consider how many women and children are in the mix and how many in the party are armed with more than one weapon? Ideally, you'd want at least 20% of your force to have some sort of long range capabilities to thin down the hordes before melee combat begins.
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Post by Deleted on May 26, 2009 17:10:41 GMT
Strength in numbers. 3-6 people would be easily overrun, though there IS the benefit of less mouths to feed. The problem is that you don't WANT to be traveling.
Best bets for long-tern survival are essentially forming an agricultural community. A village which would be able to produce food, as well as hunt and forage, in order to sustain itself. That is, assuming it really is the zombie apocalypse and there is no hope of reforming society to its current state. If you can't form a stationary community, then I suppose small, nomadic groups of foragers would be the next best bet. The main problem lies in the constant need for a look-out, since you may require to rest in a place where there is no seriously defendable position.
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Post by Deleted on May 26, 2009 19:00:12 GMT
Keep in mind also there will be human bandits around. People who delight in destruction and have no will to create on their own and survive by pillaging other people. So yes zombies are a concern, but so will live human raiders.
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Post by Deleted on May 26, 2009 19:33:57 GMT
Good point, helo!
HR, your scenario got me to thinking of Reign of Fire; not a great movie but the premise is there, of an agricultural community carved out of a wartorn wasteland.
To expound, I think every community would be well served in having a corps of people dedicated to the safekeeping of said community and that would largely be their only responsibility. Of course, that is just a foreshadowing of things to come (the Police State) but with the right type of mindset it could work. It'll have to, everyone's continued existence depends on the successes of the defenders.
Damn human raiders!
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Post by Deleted on May 26, 2009 21:36:09 GMT
In my view, a small group would be very vunerable , it would be very difficult to have any kind of specialisation, so no one is efficient at any one task, but you are all just competent at everything. So for instance in a small group you would all have to contribute towards scavenging, towards defence and lookout/guard duties.
Also any injury or loss of life in a small group would have a massive impact on your chances of survival. If you are in a group of 4, and one of your group gets injured you have lost 25% of your capability, if someone then has to look after the injured person you are down 50% of your man power.
In a small group you would basically have to be on the go all the time, trying to do everything at once with very little opportunity for rest, any injury to one member of the group would be catastrophic for the group as a whole.
I think the answer for long term survival would be to be in a medium sized groups 20-100 people(including children), In a larger group you could afford to support people with specialist skills like a doctor, blacksmith, child care etc. A group of 20 probably would not be big enough to allow complete specialisation of roles but big enough to allow a degree of specialisation.
A lose of any individual would also have less impact on the chances of the group surviving. After all if one person was to be injured, and one person was to look after them, it would still leave you with a large percentage of your group active.
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Post by Deleted on May 26, 2009 22:56:03 GMT
I'm looking at a small group for the short term, growing larger over time as you encounter and incorporate other small groups.
In the immediate aftermath, vs the zombies, the small group has the best chance. But afterward, when things have settled a little, you want a larger group for protection from other humans.
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Post by Deleted on May 26, 2009 23:14:16 GMT
guess my ultimate goal would be to get to a sea worthy boat...if you were able to locate an uninhabited island preferably one with a large fresh water source and fertile land.. no inhabitants..no zombies
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Post by Deleted on May 27, 2009 0:03:09 GMT
guess my ultimate goal would be to get to a sea worthy boat...if you were able to locate an uninhabited island preferably one with a large fresh water source and fertile land.. no inhabitants..no zombies That's almost as ludicrous an idea as the people who think they're going to snag heavy machine guns and armored transports from the local military base. Besides the fact that sailing a ship isn't quite as easy as jumping in a boat and heading out, finding a livable yet uninhabited island would be nearly impossible. ...it would be very difficult to have any kind of specialisation, so no one is efficient at any one task, but you are all just competent at everything... That's somewhat irresponsible thinking. Regardless of group size, everyone SHOULD be fully capable of doing everything required to survive. It's one thing if the group is permanently settled and you need farmers, smiths, laborers, defenders, doctors, etc, but in any sort of nomadic group everyone should damn well be capable of doing any necessary actions. This isn't always possible, but every member should be ready to procure food, defend themselves, and have at least a minor grasp of field medicine should the group require/accidentally split up. On a side note, even when a community is established, defense should be an effort by all capable individuals, male and female. This prevents a select, military group from forming within the village and attempting to seize power over the community.
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Post by Deleted on May 27, 2009 0:30:54 GMT
I always view that in a "were screwed level apocalypse" that it would be humans would be there own worse enemies, take away supermarkets, fuel sources, electricity .... ALL OF IT!! ...... in a 48hr period, I imagine everyones gonna be nuts by weeks and end killing eachother for food/water ........... thats my thinking on apocalypse ........ yet again best method get out of the urbans and pray you know something of hunting/foraging/fishing/growing etc .......... aaahhhh the good old days ..........
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