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Post by Dandelion on May 17, 2020 14:48:48 GMT
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Post by paulmuaddib on May 17, 2020 18:34:26 GMT
He mounted the horse on the wrong side.
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Post by zabazagobo on May 17, 2020 20:12:59 GMT
So, this is essentially an interactive Kurosawa film made by the folks behind Sly Cooper and the Thievious Raccoonus. Looks brilliant.
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Post by wlewisiii on May 18, 2020 1:14:05 GMT
Looks good. Pity it's PS rather than Switch.
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Post by leviathansteak on May 18, 2020 2:02:35 GMT
Been waiting for this one. Will probably pick it up!
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Post by Dandelion on May 18, 2020 4:47:20 GMT
Looks good. Pity it's PS rather than Switch. It's PS4 exclusive...
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Post by RaylonTheDemented on May 18, 2020 5:24:23 GMT
Looks good. Pity it's PS rather than Switch. It's PS4 exclusive... Oh, I think we can safely assume it will also be on PS5 eventually.
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Post by Dandelion on Jul 27, 2020 16:27:37 GMT
Attention all (japanese) game swordsmen - buy it! Its fantastic, beautiful graphics, good flow, nice fighting system; give it a try! Me after 3 days:
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Post by snowbite on Jul 27, 2020 18:35:22 GMT
I would love to get this on the Switch. Any chance (or precedent) of that happening?
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Post by RaylonTheDemented on Jul 27, 2020 20:10:02 GMT
I plan to get a PS5 for Christmas, or whenever it is released, will get that game and a couple more PS4 ones then. Completely skipped the PS4, still running on the old PS3 here...
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Post by Dandelion on Jul 27, 2020 20:27:53 GMT
I would love to get this on the Switch. Any chance (or precedent) of that happening? PS4/5 exclusive...
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Post by MOK on Jul 27, 2020 20:35:53 GMT
I would love to get this on the Switch. Any chance (or precedent) of that happening? PS4/5 exclusive... For now. "Exclusives" are often ported to other systems once the novelty has worn off and the "exclusivity" has done its job boosting sales (for both the game and the system it's exclusive to). So yes, there is precedent, especially in the current stockholder-driven "triple A" video game industry. PS. "Sorry" about the "proliferation"of "scare quotes", there.
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Zen_Hydra
Moderator
Born with a heart full of neutrality
Posts: 2,625
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Post by Zen_Hydra on Jul 27, 2020 22:11:29 GMT
Sucker Punch is a first-party (Sony) studio. I can't imagine it coming to any non-Playstation console, but it might come to PC in a year or three.
Horizon: Zero Dawn (another Sony first-party exclusive) was released for PC/Windows three years after its PS4 release.
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Post by Dandelion on Jul 28, 2020 7:37:41 GMT
Sucker Punch is a first-party (Sony) studio. I can't imagine it coming to any non-Playstation console, but it might come to PC in a year or three. Horizon: Zero Dawn (another Sony first-party exclusive) was released for PC/Windows three years after its PS4 release. *this*... but still "maybe sometime"
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Post by Vincent Dolan on Jul 28, 2020 11:47:49 GMT
Sucker Punch is a first-party (Sony) studio. I can't imagine it coming to any non-Playstation console, but it might come to PC in a year or three. Horizon: Zero Dawn (another Sony first-party exclusive) was released for PC/Windows three years after its PS4 release. It may also depend on who owns the IP: Sucker Punch or Sony. If Sucker Punch owns it, I could see a PC port in a year or three, but if Sony owns it, I doubt it'll ever happen; Bloodborne is still a PS4 exclusive, despite having been out for 5 years, after all, and the same is true for the Uncharted franchise.
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Zen_Hydra
Moderator
Born with a heart full of neutrality
Posts: 2,625
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Post by Zen_Hydra on Jul 28, 2020 12:31:25 GMT
Sucker Punch is a first-party (Sony) studio. I can't imagine it coming to any non-Playstation console, but it might come to PC in a year or three. Horizon: Zero Dawn (another Sony first-party exclusive) was released for PC/Windows three years after its PS4 release. It may also depend on who owns the IP: Sucker Punch or Sony. If Sucker Punch owns it, I could see a PC port in a year or three, but if Sony owns it, I doubt it'll ever happen; Bloodborne is still a PS4 exclusive, despite having been out for 5 years, after all, and the same is true for the Uncharted franchise. Sucker Punch is a first-party studio. They, and all of their subsequent IP, are wholly owned by their parent company, Sony Interactive Entertainment (SIE). Bloodborne is an example of second-party game development. Its development was exclusively contracted from an independently owned game development studio (From Software). The nature of that collaboration was for the intellectual property developed under that contract to fall under the ownership of the contracting firm (SIE).
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Post by Dandelion on Jul 29, 2020 16:23:20 GMT
LOOOL!!!
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Post by Dandelion on Aug 1, 2020 21:45:40 GMT
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Post by strigoil on Aug 1, 2020 21:52:13 GMT
(Sorrynotsorry for all the pictures)
Lovely game, finished it yesterday, cleared the whole map..Which I rarely do in games.
Does it have faults? Yes, the world could be more alive and interactive, the story could be deeper, the combat could be less rock, paper, scissors.
It may not be a shining star if you take these systems and isolate them, but as a package and as a game it is an absolute gem, the combat feels impactful and satisfying, the aesthetics and artistic direction they took it is absolutely beautiful (Can't wait to see improvements to the lighting engine and textures if we get it on PS5)
The story, while simple, delivers some impact there it needs to making what it really a fairly generic story feel really good, it also does not overstay its welcome.
I'm not an expert in Japanese historical arms and armor, far from, but from what I know a lot of the weapons and armor are more fit in later periods than the game depicts and the mongols are fairly horridly researched, I can forgive mixing things from different periods for the japanese as long as most is semi-historical, it's a game after all but I wish they gave the mongols the same historical treatment as the rest of the game.
A few pictures I took on my journey, I couldn't stop jumping in and out of photomode all the time.
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Post by Dandelion on Aug 2, 2020 7:55:20 GMT
(Sorrynotsorry for all the pictures)
Lovely game, finished it yesterday, cleared the whole map..Which I rarely do in games.
Does it have faults? Yes, the world could be more alive and interactive, the story could be deeper, the combat could be less rock, paper, scissors.
It may not be a shining star if you take these systems and isolate them, but as a package and as a game it is an absolute gem, the combat feels impactful and satisfying, the aesthetics and artistic direction they took it is absolutely beautiful (Can't wait to see improvements to the lighting engine and textures if we get it on PS5)
The story, while simple, delivers some impact there it needs to making what it really a fairly generic story feel really good, it also does not overstay its welcome.
I'm not an expert in Japanese historical arms and armor, far from, but from what I know a lot of the weapons and armor are more fit in later periods than the game depicts and the mongols are fairly horridly researched, I can forgive mixing things from different periods for the japanese as long as most is semi-historical, it's a game after all but I wish they gave the mongols the same historical treatment as the rest of the game.
A few pictures I took on my journey, I couldn't stop jumping in and out of photomode all the time.
Sooo... this wrong too? Pity... This museum exposition piece doesnt look sooo much different to me?! and: www.facebook.com/mongolialive.org/photos/a.544680288927125/3320247961370330/?type=3&theater
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