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Post by Vincent Dolan on Jul 3, 2017 15:07:33 GMT
Overall Length: 36 9/16" Blade Length: 30" Blade Width: 1 7/8" @ base; 1 1/4" @ profile taper (8" from tip); 3/8" @ 1" from tip Grip Length: 3 11/16" Guard Width: 6 3/4" Pommel Dimensions: 2 1/2"L x 1 3/4"W This is the Watchman, the 4th original design I submitted for the contest; I originally submitted it in my first batch alongside my older designs where it had a different name and a different blade, but I became more and more dissatisfied with it the more I looked at it, so I rescinded it and eventually gave it a different blade and a new name. There's really not much to say about this one, as it's perhaps the least "fantasy" out of all the designs I submitted, with only the pommel being a bit unusual. Otherwise, it's a Type XXa blade with a curved Style 11 guard; the pommel is simply the segmented fishtail from my Rahien'd'ashan. But even with the unusual style of the pommel, it probably wouldn't occasion comment in a real medieval society. It's a good looking sword, I think, but it's definitely more low fantasy than anything. This is another whose "story" I don't really care for, so I won't post it here. Overall Length: 41" Blade Length: 34" Blade Width: 1 1/4" @ guard; 2" @ base; 1 1/4" @ profile taper (9" from tip); 3/8" @ 1" from tip Grip Length: 3 3/4" Guard Width: 8" Pommel Dimensions: 3"L x 2"W This is Wood Elf, the last original design I submitted for the contest. This one was mainly to counteract the relative plainness of Watchman, so both its name and "background" were complete and utter afterthoughts that barely merit comment. The blade is, ostensibly, a Type XVIIIe, but is rather unique in its short length and relatively broad width; I first used this style, albeit in a slimmer configuration, in one of my earlier Naegling incarnations, so it feels appropriate to use it for a "fantasy" sword. The guard was borrowed from my rendition of Brandon Sanderson's Nightblood, itself inspired by another member's, while the fishtail pommel was inspired by Mikko's Scharfricter from years back and that I've used once or twice. It all came together quite nicely, particularly the green combined with the browned furniture. Overall Length: 51" Blade Length: 38" Blade Width: 2 5/8" @ base; 2 1/8" @ profile taper (9" from tip); 1/2" @ 1" from tip Grip Length: 10" Guard Width: 11" Pommel Dimensions: 2 1/8" x 2 1/2"W This is Paladin, 3rd original design for the contest and probably the one I consider the most fantastical, in no small part due to being a Dolan Type XIVb, an original type of sword I created and have expanded upon over the years; it's a massive warsword geared towards cutting and hacking. The fullers, taken from my old Quadara design, help add to its fantasy feel. The guard and pommel were inspired by a few pieces of artwork I've come across, which partly helped inspire this sword's name. When I was designing the sword, I debated about giving it a scabbard, but eventually decided against it, figuring it doesn't need it and, anyway, a number of greatswords and landsknecht swords often lacked scabbards that I've seen, so it's not that out of place. Unlike the previous two, I'm fairly fond of the story written for this one, so I will post it here: Paladins. The noblest of callings a person could aspire to; they protect us from the Eosaura, those great cataclysms that roam the land. Nearly forty tons of bones, muscles, and teeth, the Eosaura are carnivorous beasts constantly searching for sustenance to fuel their hulking bodies lest they starve, threatening to wipe entire villages from the map in a single evening and it takes weapons as equally mighty to pierce their thick hides.
That's why each Paladin is armed with a greatsword, the likes of which has been emulated, but never duplicated thanks to the secrets of their forging being heavily guarded. Massive weapons, they have long, broad blade to better hack through an Eosaura's hide, though their tips are surprisingly narrow, allowing them to attempt a thrust at the Eosaura's vital organs, but as almost two and a half feet of muscle and bone protect those organs, such a thing is folly. The blades have complex fullering along much of the blade whose purpose is just as much decorative as it is functional, reducing weight without sacrificing strength.
Their guards are wide and stepped arcs, each one longer as it gets further from the blade, while the pommel is shaped in the likeness of a tortoise's shell combined with a stone flower; both are made from heavily polished brass to make them as noticeable as possible while being relatively maintenance free. However, it is the grip that is the most distinct part of these huge weapons. Below the guard, the grip is wrapped in vibrant cobalt leather and waisted in the center, but following the center point of the grip, it is wrapped in white leather with gold wire spiraling from one end to the other.
Such a blade is also carried by Carileph, Radiant Warrior of Cinders, foremost of the Paladins, aiding in the destruction of nearly two dozen Eosaura. Contrary to what such a large weapon might suggest, the Paladins do not go into battle in heavy plate armor, but in simple silks and leathers; before the might of the Eosaura, such heavy armor is little more than a placebo. Carileph is no exception. Over his gold and blue silks, he wears boiled leather dyed a pristine white for greatest visibility.
As the Eosaura are, to a one, nigh on fifteen feet tall at the shoulder, their giant quadrupedal forms covered in thick scales and gems, with gaping maws lined with rows of serrated teeth, and long, whip like tails that can crush a man's bones in a single swipe, as well as thick limbs that grant it shocking mobility, and a heavy, triangular head at the end of a long, thick neck, its mouth filled with teeth capable of snapping man's arm from his body, steel casing or no; before such fearsome beasts, is it any wonder the Paladins have taken to utilizing such titanic blades?
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Post by Vincent Dolan on Jul 3, 2017 18:53:42 GMT
Overall Length: 32 7/8" Blade Length: 24" Blade Width: 2 1/4" @ base; 1 3/4" @ profile taper (7 1/2" from tip); 1/2" @ 1" from tip Grip Length: 3 3/4" Guard Width: 3 3/8"W x 3 9/16"L Pommel Dimensions: 1 9/16"L x 2 1/4"W Now here's a sword I've wanted to do for a very long time, but I could never really figure out how I wanted to do it until somewhat recently. This is Calesvol, the Cornish name for Excalibur; or rather, the sword that would become Excalibur, Caledfwlch. I've long wanted to do a historically inspired Excalibur since most versions of the legend agree that King Arthur is from the 4th or 5th century; many also add onto this by giving him Roman ancestry. However, when it comes to Excalibur, it's almost always typically a medieval two-handed sword, something Roman if they're feeling "historically" inclined, or something fantasy-esque if they're feeling "historically" inclined, but don't want to bother doing the research or just want something they think looks cool. What most don't take into account is that, while Arthur could be Roman, Excalibur is pretty distinctly Welsh or generally Celtic; it's also supposed to be quite ancient and/or magical. With that in mind, I set out to design something that had its Celtic elements, but was still somewhat fantastical as I initially designed this for the SBG Fantasy Sword Design Contest. I decided against it once I finished it, however, and designed something else instead. The overall lines were inspired by bronze age Celtic blades with elements borrowed from swords such as the one used by Theoden in Lord of the Rings. That said, the guard was very heavily inspired by the Nightingale Blade from The Elder Scrolls V: Skyrim as the eagle was a prominent symbol of Rome and it felt right to give it something related to Rome; it's also fairly reminiscent of the style of hilt found on the Tanum sword. The rest of the hilt, however, was directly inspired by the Celtic styled swords reproduced by Castle Keep Swords, a style that seems to have been fairly prevalent during the Iron Age. Altogether, I think everything came together rather nicely. Overall Length: 32 7/8" Blade Length: 28" Blade Width: 1 1/8" @ base; 7/8" @ profile taper (2 3/4" from tip); 1/2" @ 1" from tip Grip Length: 3 5/8" Guard Width: 8" Pommel Dimensions: 1 7/8"D Here's a real blast to the past. I first started using Inkscape for my designs September 20, 2011 and a mere two weeks later, on October 4th, I took up a rather ambitious challenge at a suggestion from Saito, which was to design a sidesword with a katana blade in shobu-zukuri profile. I'd already taken a stab at a greatsword-hilted katana and a viking-hilted katana, so I figured "why not?" Considering my inexperience at the time, the resulting sword wasn't bad, per se, but it could have been so much better. It became so much better in March of 2012 when I redesigned it into the sword you can see on this thread's second page. With that said, however, that redesign was a significant departure from what I'd originally attempted, having a full complex hilt as opposed to having only finger rings and knuckle bow in addition to the quillons. I came across that old design the other day and decided to take another, more proper, crack at designing it the way I originally did. I certainly think I succeeded. The blade is the same on both my Shobu Sidesword and my Shobu Smallsword, while the hilt was inspired by a stage combat sidesword I found online; I rather liked its simplicity alongside the cutouts in the guard. The scabbard also contains elements from those of both my previous Shobu designs: the chape from the Sidesword, and the Locket/Belt Hook from the Smallsword. I think it makes for a nice sense of continuity with the others and really makes them a family. As such, I call it the Shobu Spada Lato after the Spada da Lato, also called a sidesword. Overall Length: 34" Blade Length: 27" Blade Width: 2" @ base; 1 9/16" @ profile taper (8" from tip); 3/8" @ 1" from tip Grip Length: 3 3/8" Guard Width: 2 1/2" Pommel Dimensions: 2 5/16"L x 2"W Now here's an interesting piece. When I started what would become this sword, I set out to design something much different; as in, two-handed, double-edge falchion with clip point different. However, no matter how much I struggled or finagled, I couldn't get it to look right and ended up scrapping it. But I still wanted to design something, partly because I had the itch and partly because I needed a third design for this batch. One thing I was trying to do with the other design was give it a blued blade, as that's something I so rarely do (outside my interpretations of the swords from Inheritance, I can point to a single design with a blued blade), so even though I scrapped the falchion design, I carried the blued blade over to the next, which I struck upon while just scouring my reference folders to see anything that tickled my fancy at the moment. What I ended up with was a Roman spatha with a curved blade, akin to an extra long sica. Despite just being something I bashed together out of curiosity, I really like how it came out, especially the hilt. The hilt is based on that of the Albion Decurio, a style I'm somewhat fond of, while the blade was based on the old Windlass Sica from HBO's Spartacus, a blade I've always enjoyed the lines of. The scabbard is just something simple inspired by recreations of Roman scabbards and mostly an afterthought to the whole thing, as my scabbards often are; still, I think it came out rather nicely. Since the spatha was typically a cavalry weapon in the Roman army, I decided to call this the Auxilia Equites. That's all for now, folks; ja mata.
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Post by Vincent Dolan on Dec 3, 2017 2:10:04 GMT
I should have known when I redid Seitau last year that it wouldn't be the last time I'd be redesigning something in this thread. Well, one could hope, no? Still, if it's only once ever other year or so, it shouldn't be too bad. With that, let's get into it. SWORDOverall Length: 38 1/2" Blade Length: 30" Blade Width: 1 5/8" @ base; 1 5/16" @ profile taper (3 3/4" from tip); 3/4" @ 1" from tip Grip Length: 5 3/4" Guard Width: 7" Pommel Dimensions: 2 1/4"L x 1 1/2"W BY-KNIFEOverall Length: 11" Blade Length: 6 3/4" Blade Width: 1 1/8" @ base; 1 3/16" @ profile taper (2 1/8" from tip); 13/16" @ 1" from tip Grip Length: 3 1/2" Guard Width: N/A Pommel Dimensions: N/A This, as I hope should be obvious to anyone who's spent time browsing this thread, is the sword of Cadeyrn, protagonist of my Saga of Grimoire series; more specifically, it is the official sword of the Sentinel Corps to which Caderyn belongs to. And the story of how I came to rework it is a bit of an annoying one. Early last month, member Blade Runner posed the question "if you could only have one sword in your life, what would it be?" Surprisingly, my choice was not something from my novels, but my Dawnsinger design. It was one of among ten designs I would have made if I had the money, so the choice was fairly narrow to begin with. Well, in the past few months, I've been downsizing my desired collection, going from about 15 swords I'd like to own to just 3; I'm currently in the process of downsizing my actual collection, just as soon as I can get the boxes to ship them. Anyway, this all made me take another look at those ten designs and I eventually came to the conclusion that there are others I'd want before them, one of them being Dawnsinger and the other being my Ente Isla design, another surprise. But, as anyone who follows this thread knows, I'm a bit obsessed with the number three, so I thought long and hard about the third design and came to this sword, because in addition to ticking several boxes, it also tickled me because of its cross-section: Dawnsinger has a lenticular blade, which has two sides, Ente Isla has a diamond blade, four sides, and this sword has a triangular blade for 3 sides. I enjoy little things like that, for some reason. Before I could add it to the collected image with the other two, I decided to finally fix the fuller gradients on it; if you go to this thread's first page and look at the original version, you'll see that the fuller goes white in the latter half towards the tip. That happened because Inkscape uses linear gradients and they don't play too well with curved objects. There may be a way to get them to, but I don't know what it is, so I've come up with my own workarounds for the issue since designing the original. Well, while doing that, I started to really pay closer attention to the sword and the more I looked, the more issues I saw. The guard felt too wide for the sword, the bright blue and gold felt cartoon-y, and the bauernwher just didn't feel right anymore, so I figured 'in for a penny, in for a pound'. I shortened the guard by an inch and it feels much more proportional to the rest of the sword; I darkened the leather and the fittings to a more matte golden bronze and I think it looks more like an actual weapon someone would carry as opposed to hanging on the wall. While I was at it, I widened the grip ring just a touch and changed the suspension system slightly, also darkening the latter to better fit with the rest. The biggest change, however, is probably going to be the by-knife. Previously, it was based on a bauernwher owned by Nathan Robinson of MyArmoury, albeit slightly scaled down. Well, I've never been 100% satisfied with how it turned out, to be honest, because it just didn't have the same look of heft that the real thing did, so when I started reworking the sword, I decided to go with a completely different by-knife. I wanted something that looked more like a utility knife and less like a scaled down machete and eventually decided to base it on the Ken Onion Humdinger sold by Columbia River Knife & Tool when I saw that, despite its relatively small numbers, it's, as the name suggests, quite the humdinger when you see it in hand. It looks big enough to carve up a bear, yet is still quite small, as these things go. Its rather organic lines also rather appealed to me over the straighter, boxier lines of my rendition of the bauernwher; the only issue was the handle, which is a black synthetic material on the actual knife. A relatively simple fix, though, as it's shaped in a way that makes it fairly simple to place a pair of bolsters on either end of the now rosewood grip. Overall, I think it's a vast improvement over the original, despite how relatively little about it changed. SWORDOverall Length: 32" Blade Length: 26" Blade Width: 1 7/8" @ base; 1 5/8" @ profile taper (7 1/4" from tip); 1/2" @ 1" from tip Grip Length: 3 11/16" Guard Width: 6 3/4" Pommel Dimensions: 1 7/8"D BY-KNIFEOverall Length: 12" Blade Length: 8" Blade Width: 1 3/8" @ base; 1 3/16" @ profile taper (2 3/4" from tip); 3/4" @ 1" from tip Grip Length: 3" Guard Width: N/A Pommel Dimensions: N/A Next up is the Sword of Ruarc, a secondary character from my Saga of Grimoire series, though I wouldn't blame you for not immediately recognizing it, as so much about it has changed, especially compared to Cadeyrn's sword. Funnily, like Cadeyrn's, I only set out to fix the gradient issue on the fuller, but like Cadeyrn's, the longer I looked, the more issues I saw. Three glaring ones, to be exact: the blade, the by-knife, and the suspension system. In the world of Grimoire, the reasoning for Ruarc having a sword that's very similar to Cadeyrn's is that Ruarc is a form Sentinel and he wanted something he was familiar with when he created the sword with magic, just scaled down to short sword size for more usability indoors, as he is technically a criminal and can expect people to be after him. All well and good, but he's also a former Warder and so would be just as well versed in the use of a double edged blade, something both the Sentinel Saber and his original sword lack. So I set about correcting that. I took the blade from my Dawnsinger design and gave it a diamond cross-section for better penetration in the thrust, since there isn't always room to swing a sword without potentially hitting something you don't want split open and sometimes people are inconsiderate enough to wear armor. I also significantly darkened the blade, though I opted not to go for pitch black for the sake of color variety. Otherwise, I left the hilt alone. The next thing that had to be changed was the by-knife because the original just looks too modern and I'm not really sure what I was thinking when I picked it, but it actually took me several hours to find its replacement, first because I couldn't decide on a style and then, when I had decided on one, I couldn't find a hilt I liked after an hour or two of searching, so I scrapped the whole thing, which wasn't much of a loss, as I wasn't happy with how the blade turned out anyway; I started with a curved kindjal (not quite as dramatic as the Bebut versions, but the point is definitely off the centerline), but it just didn't look right as narrow as I needed it so it'd fit on the scabbard. I eventually found something vaguely like a jambiya that I really quite liked and also had a simple hilt; amusingly, its hilt was actually simpler on the real thing than on my rendition, which is normally the opposite of what happens with my designs, because I generally don't care for ornate decorations on swords. Instead of a plain wood hilt with some minor decorations around the tang pins, it now has a nice cocobolo handle with a blackened steel spine/endcap combination and a darkened silver wire wrap around the center of the grip for some texture. I then changed the color of the stitching on the side scabbard to a nice navy, because it doesn't stand out quite as much as white, despite being such a small detail. And lastly, the suspension system. Previously, it was just a variation on the style I've used for 2 and 3-point suspension systems, just with a single point, because at the time, that was the most complex style I'd ever done. However, that would lead to the sword bouncing against your hip with every step, so I changed it to the integrated belt style I've used on a few occasions and changed it from black to a dark grey, again for some more color variety. Overall, I like this much better because it shows elements of both my Sentinel Saber and Vakha'Eket and still manages to really have its own identity, whereas previously, it really didn't. Overall Length: 46 1/8" Blade Length: 33 9/16" Blade Width: 1 3/4" @ base; 1 1/2" @ profile taper (6" from tip); 11/16" @ 1" from tip Grip Length: 10" Guard Width: 6" Pommel Dimensions: 2"L x 1 3/4"W And, lastly, something new. This is just something I did for fun, though it's actually not what I thought I'd be doing for this third design; I just wanted to do something with the Albion Svante Nilsson hilt. It probably also has to do with Blade Runner's thread, as I also helped member Legacyofthesword with their dream sword, which turned out quite nicely, if I do say so myself, but it had proportions not too dissimilar from this one. That's probably also what influenced me to see what the Albion Knecht blade looked paired with the hilt. I have to say, the two look pretty good together, like a truly European katana. The green and purple color combination was mostly chosen because they're colors I don't use often and haven't used in awhile; the same goes for the simple 3-point suspension system, ripped straight from my Uther design. Other than that, there's really not a whole lot to be said about this piece except its name, which is Servant, as that's the English translation of "Knecht". That's all for now, folks; ja mata.
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Post by Vincent Dolan on Dec 18, 2017 23:10:30 GMT
So, I've been working on my novel a bit, trying to get back in the swing of things; it's been slow going, as what I'd already written felt a little too info dump-y and I've been re-writing the same few sections for a couple years and am fairly stumped as to how to progress the plot without racing through it. I've got a few ideas at the moment, but nothing concrete. Anyway, I started describing my protagonist Vega's small collection of blades and decided that I wanted visual representations of his weapons. It was originally just for me, so I put them all into a single image, but figured my lurkers might like them, as well, so I gave them a bit of polish. I also designed a couple swords for a certain group in the story, which got their own images. With that said, this is probably going to be a bit longer than usual, so let's get started. Vega's ShortswordOverall Length: 32" Blade Length: 24" Blade Width: 1 1/4" @ base; 1" @ profile taper (3" from tip); 1/2" @ 1" from tip Grip Length: 5" Guard Width: 1 1/2" x 1 1/2" Pommel Dimensions: 1 1/2"L x 1 3/8"W The very first sword posted in this thread, and one of the very first I ever designed, is Ithin, Vega's sword; however, he doesn't get Ithin until about midway through the story and I've never really had a single design for a sword that he would use prior. Before now, it was just whatever struck my fancy at the moment, but I figured I should give him something a bit more concrete. This shortsword is based on a (much nicer) antique Burmese dha I found on the net ages ago that I really liked the lines of. The nation it comes from, Arcinthia, is almost constantly at war with itself due to having something like a dozen clans that don't see eye-to-eye as each clan more or less has a fairly distinct culture of its own. The southernmost clans are akin to Southeast Asia, containing elements of Burma, Thailand, and Vietnam; this sword is meant to represent the general style found there, but is also intended to be a sword that, during peace, would be a reject whose only purpose is to be melted down for scrap. It was captured and found its way to Lucera, where Vega bought it for extremely cheap. Vega's Long KnifeOverall Length: 18 5/8" Blade Length: 14" Blade Width: 1 1/2" @ base; 1 1/4" @ profile taper (3 1/2" from tip); 5/8" @ 1" from tip Grip Length: 3 1/2" Vega has always carried a long knife and it's one of the few weapons that hangs around throughout the entire story; I based it off a knife made by JT Palikko inspired by old Celtic designs, because it has such very nice lines to it. It was originally part of a matched pair, but the other half was lost shortly before the start of the story. It's just a simple knife made by a smith from Vega's hometown and it's just short enough for it be legal for him to carry in the capital city, so it's effectively his main weapon when he can't carry his shortsword. Vega's SeaxOverall Length: 11" Blade Length: 6" Blade Width: 1 3/16" @ base; 7/8" @ profile taper (2 7/8" from tip); 9/16" @ 1" from tip Grip Length: 4 7/8" A simple little sax with a curved antler grip, the latter inspired by something I found on Etsy; it's just a little utility knife that I really only rendered, when I didn't render the small folding knife Vega also carries, is because Vega uses it to frame someone for murder early on in the story. That's about it. Vega's DolchOverall Length: 15 13/16" Blade Length: 11" Blade Width: 1 1/2" @ base; 1 1/4" @ profile taper (4" from tip); 5/8" @ 1" from tip Grip Length: 3 5/8" Guard Width: 2 1/8" Pommel Dimensions: 3/4"L x 2 1/8"W Another piece from Vega's collection, he bought this off a traveling merchant a few months before the story because he liked the looks of it; it comes from Shukry, a northern country that I've roughly based on a few countries in Eastern Europe. He keeps it in his boot most of the time, but doesn't really use it often. Other than that, there's not much to say about it beyond the fact that the blade shape was inspired by a LARP piece, while the hilt is a combination of the Holbein style and the curved end caps found on certain styles of baselard, just with more emphasis given to their rounded shape. Vega's TomahawkOverall Length: 21" Edge Length: 4" Head Width: 7 1/8" Spike Length: 1 7/8" Haft Length: 18 3/8" Grip Length: 7 1/4" Probably my favorite piece besides the long knife. Despite that, there's really not a whole lot to say about it, as it's a pretty standard tomahawk design, though the majority of the head comes from a separate piece than the back spike. The feather dangling from it is from a Byzantium eagle, a fictional species of eagle in my world that are fiercely territorial and famously known for their deep purple plumage; it's a small bit of decoration that I like and also plays a bit into Vega's relationships, as he managed to grab four feathers as a youth and gave three of them to a couple people he was very close to. Vega's Throwing KnivesOverall Length: 5 1/8" Blade Length: 4" Blade Width: 3/4" @ base; 1 3/8" @ profile taper (3 3/8" from tip); 3/8" @ 1" from tip Ring Outer Diameter: 1 1/4" Ring Inner Diameter: 7/8" These four little throwing daggers were heavily inspired by kunai as seen in anime like Naruto, though they obviously lack grips; they're meant purely to be thrown. I haven't decided yet if Vega's going to use them much, but he carries them nonetheless, and they serve an important reminder, as all four were practically dug out of his body early on in the story. Vega's Leaf-BladeOverall Length: 7" Blade Length: 5 3/4" Blade Width: 3/4" @ base; 1 3/4" @ belly; 1" @ 1" from tip Grip Length: 2 1/4" Of the designs in this set, this is the only one that didn't actually turn out the way I had planned; it was originally supposed to be quite a bit larger, with a 7" blade. The problem is Vega is meant to carry it strapped to the inside of his forearm, where it serves as a last ditch weapon (or in case he can't reach anything else in time) and, well, I gave Vega my height for convenience's sake and 7-8" is the maximum overall length I could comfortably wear on the inside of my forearm. So I had to shrink it down a fair bit. Luckily I didn't have to make it any narrower, so it retains its broad leaf shape that looks like it could do some damage. This one was also pulled from Vega's body at the start of the story, so he also carries it as a reminder, but it's also a bit more useful than the throwing knives. Vega's GlaiveOverall Length: 66" Blade Length: 28" Blade Width: 2 1/4" @ base; 3 1/2" @ profile taper (9 3/8" from tip); 3 3/4" @ clip; 3/4" @ 1" from tip Haft Length: 27 7/8" Guard Width: 3" Ring Outer Diameter: 3" Ring Inner Diameter: 2 1/4" Vega's glaive, which is 100% a fairly bog-standard Chinese pudao. Alongside the longbow (which Vega also has, but I didn't bother rendering), it's probably the most common weapon for Vega's people thanks to the relative nearness of Soriya, a country with a heavy Chinese influence. I chose the pudao because I like its proportions, but given the issue of carrying a sword in Lucera's capital, I'm still trying to figure out if it'll be of any use. I've got something planned for his longbow, but a polearm seems a lot more difficult to work into an urban setting. Overall Length: 35 1/4" Blade Length: 30" Blade Width: 2 1/8" @ base; 1 1/2" @ profile taper (8" from tip); 1/2" @ 1" from tip Grip Length: 3 1/4" Guard Width: 4" Pommel Dimensions: 1 9/16"L x 2"W Funny story, of these last two swords, this one was actually the second one I did, because the first one's hilt was giving me doubts; but after I had both mostly fully rendered, I was seized by some serious indecision, so I eventually decided on just using both, particularly as it made a sort of thematic sense. With that said, this is the standard sword of the Asra'shaer, an elite group of swordsmen-and-women from another part of Arcinthia, this time with more of a Middle Eastern feel to them; like I said, every clan is pretty culturally distinct and what better way to show it? That said, this sword (both of them), caused quite a few headaches. I originally started out with a serpentine blade, borrowed from a type of Middle Eastern sword called a "nagan", which I mainly liked because it had a massively reinforced tip. I got it fully rendered, but when paired with the hilt, it just didn't sit right, so I tried a few others, such as the blade from the straight sword of Mehmed II or a long recurve blade much like a falcata, but neither worked; I also wanted to try a strongly triangular blade reminiscent of an Oakeshott Type XV, but with a complex spine and reinforced point, but I couldn't get it to look right, so I ended up with the blade above, which isn't all too different from what one might find on a choora/Khyber knife, with its exceptionally thin cross-section and thick T-shaped spine. I actually didn't want to end up with it, since it seems a few too many of the swords I use in my books are curved blades, but it's the only one that looked good enough to use. To make it a little more distinct, however, I added in the blade notch (cho/kaudi) found on kukri, albeit scaled up a bit. Overall Length: 34 3/4" Blade Length: 30" Blade Width: 2 1/8" @ base; 1 1/2" @ profile taper (8" from tip); 1/2" @ 1" from tip Grip Length: 3 1/4" Guard Width: 4" Pommel Dimensions: 1 3/16"L x 2 5/8"W As mentioned above, this is the hilt I started with and it's one I've been wanting to do something with for quite a long time now. It's called a "zafar takiyah" (spelling may vary, obviously), which loosely translates to "crutch of victory", and the specific example that I used as a basis is from the Mughal Empire in the 17th century. The hilt on the original is so heavy with koftgari that it's more gold than iron, which I frankly don't have the patience to even try and recreate. However, it looked a bit too flashy for my taste just leaving it plan gold, so I sought to mimic the effect of a different type of koftgari I've come across on the net that I really enjoy; rather than cover the entire hilt in gold, it only outlined the hilt and really made a nice contrast against the black iron. When I couldn't decide between this hilt or the previous one, I came to the conclusion that I could just use both. While the other sword is the standard sword used by the members of the Asra'shaer, this one is the sword used by their leader who, during the events of the story, is a woman named Adilet. Beyond that, however, the two blades are identical, really only differing in the shape of their pommels, the knucklebow present on this one, and a few minor details like the langet shape and the crossguard finials. That's all for now, folks; ja mata.
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Post by Vincent Dolan on Jan 21, 2018 19:17:50 GMT
It's funny how the mind works sometimes. I decided to take a bit of a break from working on my novel, as despite making some progress and even having an idea how of what to do next to move the plot along, I was feeling a bit... Not exactly burnt out, but that's the best way I can think to describe how I was feeling. So I bought some books and finally picked up the season pass for Dark Souls 3 (still haven't actually gotten around to playing it, though)... And ended up starting work on an entirely new, out of left field book. Long story short, there's a genre called LitRPG wherein the characters are transported into a game-like world (though my favorite of the genre so far, the characters actually are just playing a game) and I've really gotten absorbed by it. The gears started turning and I started writing what I think will be a fairly tongue-in-cheek work that takes the tropes of the genre and merrily runs off with them, which I think this batch of designs will prove. They came about when I was telling a friend about the story I came up with and we got to talking about how end-game weapons and armor in MMOs tend to be very rock-paper-scissors; we thought it would be funny to take it to its literal conclusion... And so, I present to you, that literal conclusion. Overall Length: 39" Head Length: 6" Head Width: 11" Grip Length: 16" Pommel Dimensions: 2 1/4"L x 1 7/8"W Representing Rock is the Maul of Smiting, Ukonvasara, named for hammer of the Finnish thunder god Ukko. Each of the three weapons requires two equal stats to wield, deals two equal types of damage, and is weak to two equal types of damage in turn. In the case of Ukonvasara, it requires high Strength and Devotion, the latter of which is a stat in the game world that determines a character's spell potency (basically, the higher this stat, the more powerful your spells), but also governs the ability to use light and lightning magic, because Ukonvasara has two innate lightning spells it can cast. It deals Strike and Light damage, while it's weak to Magic and Slash damage. As for the weapon itself, appearance wise, I was pretty heavily inspired by the Stalhrim Warhammer from The Elder Scrolls V: Skyrim, though I made the reverse side symmetrical; however, I originally wanted to have an obsidian spike held in by a metal protrusion, because that's exactly the kind of imbalanced, over-complicated weapon design a generic MMO would go for... But no matter how I tried, I really just did not like the look of it, so I went with the symmetrical design, even though it feels kinda lazy. Both head and pommel are made from carved and polished granite, which I chose mostly for its density and durability, but also because some granite looks no different than any rock on the ground and that was pretty much my thought process for Ukonvasara: giant freaking rock on top of a stick. Kusanagi & Totsuka KusanagiOverall Length: 37 1/4" Blade Length: 30" Blade Width: 1 1/4" @ guard; 1 15/16" @ base; 1 13/16" @ profile taper (7 3/4" from tip); 1/2" @ 1" from tip Grip Length: 4 3/4" Guard Width: 4 1/16" Pommel Dimensions: 2"L x 1 3/4"W TotsukaOverall Length: 37 1/4" Blade Length: 30" Blade Width: 1 1/4" @ guard; 1 15/16" @ base; 1 5/16" @ profile taper (7 1/4" from tip); 3/8" @ 1" from tip Grip Length: 4 3/4" Guard Width: 4 1/16" Pommel Dimensions: 2"L x 1 3/4"W Representing Scissors are the Twin Blades of Rending, Kusanagi & Totsuka, named for one of the most famous Japanese swords and a catch-all for powerful swords (one of which was used by Susano'o to slay Yamato-no-Orochi and gain Kusanagi), respectively. The two swords require equal Strength and Dexterity, which I felt fitting for paired swords, even though swords in the story typically require more dexterity than they do strength (as they should, just like bows should require more strength than dexterity, not the other way around). They deal equal Standard (chopping) and Slash damage, due to the short secondary edge bevels each has on the back of the blade, while they're weak to Strike and Light damage. I originally tried to give the blades something of a straight razor look, but when scaled up to sword size, I couldn't get the tip to look right, so I used the Lutel dussack as a base for Kusanagi; I then modified the blade for Totsuka to reverse the curvature when held in the right hand. I really debated on how to approach the hilt, trying several simpler approaches, but in the end, really digging a round side guard featured on a 15th-16th century bastard sword (I can't remember which and I don't feel like hunting it down), so I borrowed that and really love the way it came out, as it looks like the grip rings on a pair of scissors. The grip and pommel are flat on one side, so the swords can be put together, where they can, naturally, open and close just like a pair of scissors. TomeOverall Length: 10" Overall Width: 8" Overall Thickness: 3" FragarachOverall Length: 24" Blade Length: 16" Blade Width: 3 7/8" @ base; 1 1/2" @ profile taper (4 1/2" from tip); 3/4" @ 1" from tip Grip Length: 2 7/8" Pommel Dimensions: 2 5/8"L x 1 5/8"W Finally, representing paper is the Tome of Sundering, Laevateinn, named for a sword in Norse mythology; unfortunately, there's pretty scant info on it that I can find, but I liked the name. The book requires equal Intelligence and Wisdom to wield, the former determining magical defenses and mana pool, the latter determining mana regeneration and mental defenses. It deals equal Magic and Slash damage, but is weak to equal Standard and Slash damage, thus completing the circle of Rock-Paper-Scissors. My initial concept for this one was a great magical book that could uses its pages to become any kind of weapon the user could desire, hence the weapons and shield surrounding it in the image above; they're there as a representation of what could be possible, rather than anything specific... Except for the short sword/dagger. It's the only weapon that requires next to no effort to form and is basically the book's primary weapon aside from the spells it can cast. I call it Fragarach, named for the sword in Irish mythology that could command the winds, pierce any kind of armor, and give a wound that would never heal. It's also called The Answerer, because no man could tell a lie with it at his throat, and The Retaliator, though I'm less clear on where that appellation comes from. On its own, it would do piddling damage if it couldn't ignore armor, so its main use lies in not actually trying to wield it as a dagger (which I'd think would be obvious from the tiny grip). Instead, allowing it to hover nearby will allow it to deliver a lethal counter to anyone that attacks the user. Yes, that's every bit as overpowered as it sounds. This is actually one of the items that the main character, Gwyn, finds early in the story, albeit in a decrepit state (the other is a powerful sword that can cast magic and has the bonus effects of tripling the user's mana pool, tripling their mana regen, and tripling their theoretical dexterity, thus cutting their casting time by 2/3); their main purpose as such is to contribute to the rather tongue-in-cheek tone I'm hoping to achieve, by purposefully making the main character ridiculously overpowered fairly early on (but not right away) and then having him accomplish amazing things completely against his will while having to endure people practically worshiping him and looking to him to solve their problems because he knows he's not actually that good, it's just the items he lucked into finding (any gamer knows that feeling of lucking into an OP weapon early game and steamrolling practically everything else). That's all for now, folks; ja mata.
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Post by Vincent Dolan on Jul 13, 2018 6:32:01 GMT
So... Long time no post. In more ways than one, since I haven't posted anything in a couple months; depression's really been taking a toll on me. At least I had a couple batches of books to help, including the third main entry in the Awaken Online series, a LitRPG series that I greatly enjoy and am now anxiously awaiting the fourth main entry after the third's cliffhanger. It helped me start clawing my way out of the funk I've found myself in. Anyway. Overall Length: 43 3/4" Blade Length: 33" Blade Width: 1 3/8" @ base; 1 1/8" @ profile taper (4" from tip); 1/2" @ 1" from tip Grip Length: 8" Guard Width: 4" Pommel Dimensions: 1 1/4"L x 1 5/8"W This is probably the single longest time I've sat on a design before posting it; this was pretty much the first thing I conceived when I got the idea for Sword & Sorcery and I first rendered it just over a week after I posted the Rock-Paper-Scissors weapons, so it's been almost 6 months from initial render to posting. The main reason is because of my habit of posting designs in batches of three and having nothing to accompany it, but another part was I wasn't all that happy with how it originally came out. I finally got around to correcting it yesterday. My initial conception for the sword was something that could be mistaken for a katana, but was really quite different. To that end, the hilt, color scheme and all, was inspired by the Longship Armory Mandate, though with an added grip ring because I like them. The blade was borrowed and modified from my Bastard design that I created for the SBG Design Contest last year, which was actually the main cause of my dissatisfaction with the sword, as the lines got kinda messed up in shortening it and I didn't catch it until afterwards. I also couldn't get the guard to render properly, so I went with a more Western crosspiece that I wasn't happy with, so when I went to fix the blade, I took another stab at the guard and it came out much nicer this time. The sword is named after the Celtic Sword of Light, Claiomh Solais, which was said to blaze with light and, in tales where it appeared, often was the only thing capable of defeating the hero's foe. Gwyn, owner of this sword, will eventually become the King of Light because of his heavy use of sorcery during the war that forges what would become his kingdom. As an actual sword, it's a pretty good weapon, being forged from mythril (which is extra effective against undead and giants), but its primary purpose is as an amplifier. It triples its bearer's mana pool, triples their mana regeneration, and triples their theoretical dexterity, cutting casting times by two-thirds. For a mage of any kind, it's essentially the ultimate item, even if they actually lacked the stats to use it as a sword. Overall Length: 19" Blade Length: 14" Blade Width: 3/4" @ hilt; 3" @ base; 1 1/2" @ profile taper (5" from tip); 1/2" @ 1" from tip Grip Length: 3 1/4" Guard Width: 2 1/2" Pommel Dimensions: 3/4"L x 1 1/4"W So after initially coming up with Sword & Sorcery, I came up with the idea for several sequels, all with cheesy titles; the second stars a young woman who becomes a Dwarf Cleric that utilizes healing spells to become Wolverine and is titled Sword & Sorcery 2: Dwarf Boogaloo. She's the eventual owner of Ukonvasara, though she actually prefers to use claw weapons to really complete the Wolverine style. The third, titled Sword & Sorcery: The Threequel, has a trio of protagonists, though only two are actually important. The third, incidentally, is the eventual owner of Kusanagi & Totsuka; because of that, I realized I needed unique weapons for the other two, which turned out to be quite difficult for a few reasons. I eventually decided on a dagger for the first, though it became a fair bit larger than I'd originally intended after coming across an African dagger/short sword in my reference folders that was similar to what I was planning on using; however, I greatly preferred the hilt from the first and so combined them into what you see above. This is Carnwenhau, named for the dagger of King Arthur in the Welsh traditions; its name means "white hilt" and could allow the wielder to merge with the shadows. Story-wise, its owner is Subaru, a young man who gets roped into playing Sword & Sorcery by his friends and takes on the role of a Snow Elf Pyromancer, so he doesn't have the stats to use anything truly good, armor and weapon wise; thus a dagger that can hide him in the shadows on its own. In keeping with its name, its hilt is made of ivory with silver accents. The blade is also inlaid with silver to form the spell runes that allow it to activate its shadow manipulations, which include the simple merging and the complex shadow walking, a limited form of teleportation. Overall Length: 72" Head Dimensions: 43"L x 2 1/2"W (4" w/Spikes) Top Spike Length: 4" Grip Length: 20" Ring Outer Diameter: 3" Ring Inner Diameter: 2" This one was probably the most difficult of the three, because I've never done this type of weapon before, but also because while I wanted a tetsubo, I was lost as to what I wanted it to look like until I stumbled on a weapon from the video game For Honor. I was contemplating a Chinese Wolf Fang Club, but I really preferred the proportions of a kanabo and the For Honor club combined the two quite nicely, so I took heavy inspiration from that. The purple wrap, loose end and all, was borrowed from my old Gae Dearg design; amusing, that, since naming this thing was an absolute pain the neck because I wanted a name from mythology like the previous two, but there are so few named clubs/hammers/maces that there wasn't much to choose from and I was contemplating combining two names, so it would have become Gae Luin (from Gae Assail, a spear that could be thrown and return at a command, and Luin of Celtchar, a spear with a pretty vicious reputation). In the end, the name I chose was Gridrvolr, named for a weapon mentioned in Norse mythology; it literally means "Gridr's staff" and was loaned to Thor by Gridr when he was without Mjolnir (interestingly, Gridr is mother to Vidar, one of the few Norse gods to survive Ragnarok and destined to slay Fenrir). I also thought the connection fitting, since I imagine a weapon of these dimensions, made entirely of solid iron, would probably weigh about 30-40lbs and be worthless as a weapon without inhuman levels of strength. The owner of this is a young woman named Rem, one of the two who convinced Subaru to try Sword & Sorcery; much like Gwyn and my as yet unnamed Dwarf Cleric, Rem chose to play so she could be the opposite of what she is in real life: a classically demure lady with long, straight black hair, never raises her voice, etc. She's a modern day Yamato Nadeshiko, to use the Japanese term, which her father raised her to be intentionally after her mother left them. Being forced to be that, though, is extremely frustrating for her, so in Sword & Sorcery, she becomes a 6ft tall Oni Warrior that can absolutely trash whatever comes up against her; especially as Oni gain a bonus to Vitality (governs health pool), Resilience (governs physical defense), and Strength (governs physical strength, natch), as well as starting out with a max level Iron Skin skill (natural armor, for the win), though it does come at the cost of quartering all mana gains and effectively negating mana regen. That's all for now, folks; ja mata.
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Post by Deepbluedave on Jul 20, 2018 22:42:07 GMT
As always great designs Vincent
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Post by Vincent Dolan on Dec 17, 2018 22:35:39 GMT
Long time no update, folks; not so unusual these days, but it certainly is in this case, as I've actually been sitting on virtually all of these designs since October. They were prompted by a video Skallagrim posted about a week before wherein he redesigned the Daedric weapons from The Elder Scrolls V: Skyrim; they're pretty notorious for being very high on the cliche fantasy sword scale and he attempted to make them more realistic. From a practical standpoint, his redesigns were pretty well done, but from an aesthetic standpoint, I personally found them to be almost as ugly as the originals, so I tried my hand at it... And hated what I came up with, so I shelved the thought for several days until a completely different, yet related thought forced its way into my head and I decided that if I was going to try again, I might as well go the whole hog and redesign all (or nearly all) of the weapons from Skyrim. Here's what I came up with. Overall Length: 14" Blade Length: 9" Blade Width: 1 1/4" @ base; 1" @ profile taper (3 3/8" from tip); 1/2" @ 1" from tip Grip Length: 3" Guard Width: 1 3/4" Pommel Dimensions: 1 5/8"D Funnily enough, this weapon right here is the one that prompted my rather ambitious Weapons of Skyrim project, which I (shockingly) completed in a week. This is the Iron Dagger, one of the most basic weapons in Skyrim and so simple to forge that it's long been a joke in the gaming community about forging hundreds to level your smithing skills; since it costs all of 1 Iron Ingot and 1 Leather Strip, it's not hard to see why. The problem, for me, comes from the in-game model, which looks like this. While I could believe that a single iron ingot could provide enough material for the blade and fittings, where's the leather strip gone? And why is there a wood handle when the recipe doesn't list wood as a component? And for how simple it is to forge, that crosspiece is a fiddly little bit of forging (there's a video on Youtube of a guy forging one of these in real life and the guard honestly looked like the hardest part despite how easy he made it look). There's no way you're churning out hundreds of these, so I set out to change that.
I took inspiration from iron age Celtic daggers where the tang is often split, drawn out, and then hammered over into a ring pommel, with the rest then being wrapped in leather. They also often lack guards, which I could have done to make it even simpler, but I wanted to maintain as much of the fantasy feel of the dagger as I could, so I added a very simple crosspiece like you might find on a Migration Era dagger, with some little cuts for decoration. My goal was to design something that looks like it very well could be made from an iron ingot and a single strip of leather and could be mass produced with relative ease; in that respect, I think I succeeded.
Overall Length: 35 1/4" Blade Length: 30" Blade Width: 2 1/8" @ base; 1 1/2" @ profile taper (8" from tip); 1/2" @ 1" from tip Grip Length: 4" Guard Width: 4 1/2" Pommel Dimensions: 3/4"L x 2 7/8"W
Next is the Iron Sword, probably the first sword a player will come across in a vanilla playthrough (if using Live Another Life, the most popular alternate start mod for the game, all bets are off; while using it, I once started with an Elven Sword, which is a few tiers better). This one was actually extremely simple to do, because, like most of the Iron and Steel tiers, there's not very much "wrong" with it, from a practical standpoint. The Iron Sword only had a single real issue, which was its pommel: it was a curved piece of metal like the guard, which isn't all that unusual, however it curved towards the wielder, so every time a person swung it, that pommel would jab them in the wrist quite painfully; even more so than a historically correct Migration Era sword. To correct that, I just flipped it the other direction and changed the hilt slightly to a Petersen Type L.
The second "issue" with the Iron Sword is little more than a nitpick; because of the obvious Norse influence in the region of Skyrim, a Viking style sword feels very correct for the simpler weapons, but for some odd reason the Iron Sword has a hexagonal blade, when a fullered lenticular blade would be more "accurate". I'm also biased against video game swords with hexagonal blades because of how lazy it looks (I've repeatedly said that it just looks like someone took a flat sheet of steel and cut some edge bevels on it with an AccuSharp or something), so it was an easy change for me to make.
Overall Length: 23 3/4"
Blade Length: 6"
Head Width: 5 3/4" Haft Length: 22 3/8"
Grip Length: 7"
In a vanilla playthrough, the Iron War Axe is very likely the first weapon a player will gain access to, period; it is actually one of the most common weapons at lower levels. The only real problem with the in-game axe is that the head is exceptionally long for its overall size (the edge is roughly half the overall length of the weapon), so it wasn't that difficult to shorten to a more reasonable, albeit still somewhat fantasy, size. I took inspiration from Viking style axes that were primarily iron, but had a steel edge forge welded onto it for strength; in place of the game's stubby back spike, I opted for a small hammer face, since I'd picture this weapon being slightly more utilitarian than a true battleaxe.
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Post by Vincent Dolan on Dec 17, 2018 23:17:58 GMT
Overall Length: 24" Head Length: 7 1/4"
Head Width: 3 3/8"
Haft Length: 13 1/4"
Grip Length: 5"
Endcap Length: 3 1/2"L x 2 1/8"W
There is technically nothing wrong with the Iron Mace as it appears in the game, in that there's no inherent flaw to its design that would prevent it from performing its function as a mace. And, if I'm being perfectly honest, I actually kinda like it. However, there is one main issue from a practical standpoint and that's complexity. The vanilla Iron Mace looks as though it has quite a few bits that need to be attached to the central head, which is something I would expect from a more renaissance era weapon rather than something that looks more like it belongs in the dark ages. To that end, I based the new head off of one from Marshal Historic and sold by Kult of Athena because it looked like something that could be easily cast; I added a top spike to better retain the vanilla "feel" of the design, since my aim is to make the weapons practical and semi-realistic, while also making them look like they'd be at home in a fantasy setting.
Overall Length: 46" Blade Length: 36" Blade Width: 2 3/8" @ base; 1 1/2" @ profile taper (3 1/8" from tip); 7/8" @ 1" from tip Grip Length: 8 1/4" Guard Width: 6" Pommel Dimensions: 1 1/4"L x 2 5/8"W
In game, the Iron Greatsword takes on the appearance of some odd, fantasy claymore looking thing, if the person designing it only had the faintest clue as to what a claymore actually looked like. It just looks kinda awkward and the only times I've ever used it are when I have nothing else to use; of course, that's also because I loathe how slow and cumbersome two-handed weapons are in Skyrim, but that's neither here nor there. Since two-handed swords didn't really come about until the 13th century, well after the heyday of the Vikings, the inspiration for Skyrim's Nords, I opted for something not at all different from a design I've done before: an Oakeshott Type XIIIa blade with a Petersen Type Y hilt. I find the combination works quite well together, as the broad blade and spatulate tip of the XIIIa really brings to mind the earlier styles of blade you'd find on a typical Viking sword.
Overall Length: 38 1/8"
Blade Length: 7"
Spike Length: 3 1/4"
Head Width: 10 3/8" Haft Length: 33 3/4"
The Iron Battleaxe in the original game is, surprisingly, a pretty practical design, though it would be far more at home in a smaller, one-handed configuration rather than as a two-handed weapon, but that's just my opinion. That said, there are some minor aesthetic problems with it for me, such as the top point on the head being off center, and the extra, completely pointless edges on the sides of the axe blade; the symmetrical design of the axe feels more at home with a later period boarding axe rather than something a Viking might wield, while the narrow spike seems more high medieval period than anything, as did the shape of the haft. So I set out to fix those things. The axe is now more reminiscent of a Migration Era head (it most closely resembles a Petersen Type M3) and, like the Iron War Axe, has a forge welded steel edge. The back spike is a simple tapered square as opposed to the tapered cylinder of the original, which would be easier to forge out if starting from a square ingot. The haft now has a much more dynamic shape to it more befitting a two-handed axe, but I think I kept the overall feel of the weapon pretty close to the original.
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Post by Vincent Dolan on Dec 18, 2018 0:13:11 GMT
Overall Length: 42"
Hammer Length: 2 11/16"
Hammer Width: 2 1/4"
Spike Length: 3 7/16"
Spike Width: 1 3/4"
Top Spike Length: 2 5/8"
Langet Length: 3 3/8"
Head Width: 8 1/8" Haft Length: 35 1/4"
Endcap Dimensions: 3"L x 2 7/8"W
End Spike Length: 2 7/8"
Much like the mace, the Iron Warhammer doesn't technically have anything wrong with it that would impede its ability to ruin the day of anything it hit; it just wouldn't be very efficient at it. Its six-pronged face would concentrate the force far more than a flat face, but not as well as a single point and its somewhat curved top spike would make jabs less than ideal. Its straight, square back spike is actually fine and the iron bands up and down its length would do a fine job of reinforcing it. However, I based this design pretty much top to bottom on a 15th century French war hammer that's probably my favorite war hammer design our of everything I've seen (and after completing the Weapons of Skyrim project, that's a lot), so I changed the spike to a proper crow's beak and did away with the banding, since it seems like it'd be a bit uncomfortable when letting the weapons slide through your hands on a strike.
Overall Length: 28" Blade Length: 21" Blade Width: 2 3/8" @ base; 1 5/8" @ belly; 2 3/8" @ profile taper (9 1/4" from tip); 1/2" @ 1" from tip Grip Length: 3 3/8" (4" w/bolsters) Guard Width: 4 1/2" Pommel Dimensions: 2 3/16"L x 2"W
Alongside the Iron Sword, the Imperial Sword is one of the earliest swords the player will likely encounter in an un-modded playthrough and, from a functional standpoint, it's a bit of a mess; at least, the hilt is. The blade doesn't make a ton of sense, but there's nothing strictly wrong with it, as can be seen here. It's clearly meant to emulate the Roman gladius, but it misses just about every point beyond being short and with a very thrust oriented blade. To that end, I completely redesigned the sword, utilizing multiple elements from various gladius-themed swords. The pommel is from the Albion Tiberius, the grip from a Celtic La Tene sword by a Czech manufacturer, the guard from some random "Greek" sword that I liked the looks of, and the blade largely from a decorative gladius by Denix, albeit with a lot of tweaking to get the look I wanted.
Overall Length: 32 3/8" Blade Length: 27" Blade Width: 1 5/8" @ base; 2 1/8" @ yelman (10" from tip); 3/4" @ 1" from tip Grip Length: 3 5/16" Guard Width: 5" Pommel Dimensions: 1 11/16"L x 2 1/2"W
The vanilla Scimitar, used by the obviously Middle East inspired Redguards, is probably one of the few "mundane" weapons in the game I would describe as a dumpster fire. I mean, just look at it. The guard has pointy bits pointing back at the wielder's hand and the blade is straight out of Saturday morning cartoon-land. Also, why is the secondary edge along the spine instead of the clip point where it belongs? The pommel and grip are about the only things I can't really complain about. Anyway, I did away with pretty much everything but the vague profile of the sword, going instead for something a lot more inline with the Redguard inspiration. The grip and pommel are taken from an Indian tulwar (albeit with a leather grip wrap instead of bare metal), the guard from a Persian shamshir, and the blade from a Mughal tegha, as its massive blade was the closest historical example to the in-game sword that I could find that I liked the lines of.
That's all for today, folks; I should be back tomorrow with more. Ja mata.
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Post by Vincent Dolan on Dec 18, 2018 22:18:03 GMT
Overall Length: 15 1/2"
Blade Length: 10 1/2"
Blade Width: 1 3/4" @ base; 1 1/4" @ belly; 1 3/8" @ profile taper (5 3/4" from tip); 1/2" @ 1" from tip
Grip Length: 2 3/4"
Guard Width: 3 1/8"
Pommel Dimensions: 1 1/4"L x 1 1/8"W
Out of all the weapons in Skyrim, the Steel Dagger is, strangely, my favorite and the one I was actually rather loathe to redesign, though it did have its issues; the grip was too thin, the pommel virtually nonexistent (which, admittedly, is less of an issue on a dagger than a sword), and the blade's model was far too thick. So I changed it and now the only real remnant of the original design is the guard, which I felt was a major part of the dagger's identity that I just couldn't get rid of it. The blade was inspired by a pugio I found that I liked, though far more narrow, while the grip and pommel were drawn from a xiphos; for the life of me, though, I can't remember exactly which one and I can't seem to find it in my reference folder. Ah, well. Despite my reservations about actually redesigning the Steel Dagger, I like it even more now and actually kinda want a real one.
Overall Length: 35 3/4" Blade Length: 29 7/8" Blade Width: 2 1/8" @ guard; 2 1/4" after cutouts; 1 3/8" @ profile taper (3 3/8" from tip); 3/4" @ 1" from tip Grip Length: 3 1/2" Guard Width: 4 3/8" Pommel Dimensions: 1 5/8"L x 3 3/8"W
The Steel Sword, for all its flaws, is pretty clearly inspired by a Viking sword; particularly, a Petersen Type Z hilt. Initially, that's exactly the direction I took with this sword: a plain old Geibig Type 4 blade married to a Petersen Type Z hilt. It was a good, solid, practical sword design... And completely boring compared to the fantasy feel of everything else, so I went back and added an anachronistic central ridge to the blade, as well as gratuitously fantasy-esque half-moon cutouts at the base of the blade akin to what the original had. Now it'd still be a far better weapon than the original game design, but it wouldn't look too out of place next to the more fantastical designs.
Overall Length: 24 5/8" Blade Length: 6" Spike Length: 1 5/8" Head Width: 7 1/2"
Grip Length: 7 3/4"
Haft Length: 21"
The Steel War Axe continues the earlier tiers' trend of being fairly practical to begin with, just with minor issues. Other than being stupidly thick (a major problem of almost all video game weapons, but Skyrim is particularly bad about it), there's honestly nothing really all that wrong with it. The shape of the blade would allow hooking and jabbing, while the shape of the haft isn't all that uncommon on historical battleaxes; really, the biggest problem, aside from the thickness, is that its back spike widens out too quickly to be of much use against anything but unarmored targets. I kept as much of the original feel as I could, while going for a more historically plausible blade and spike shape; the shape of the blade in particular was important so that the potential hooking and jabbing were retained. In place of what appeared to be a socket/langet hybrid thing that appears on a lot of Skyrim axes, I opted for plainer, but just as sturder langets.
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Post by Vincent Dolan on Dec 18, 2018 23:00:20 GMT
Overall Length: 30"
Head Length: 11 1/4"
Head Width: 5"
Spike Length: 3 1/8"
Grip Length: 4 7/8"
Haft Length: 15 3/16"
Endcap Dimensions: 3 9/16"L x 1 7/8"W
The Steel Mace is interesting; I think it would actually be more accurate to call it a four bladed axe than a true mace, but I still find myself liking it well enough (though I also use a mod that adds several additional flanges to give it a more proper mace appearance). Like with the other Steel weapons, when I redesigned it, I tried to keep as much of the original feel as possible while also making them more realistic; to that end, I took heavy inspiration from Polish maces for the shape of the head, since it was very similar to the original design, though I had to add in a top spike, as the mace that served as the redesign's base didn't have one.
Overall Length: 44" Blade Length: 34" Blade Width: 2 1/4" @ base; 1 1/2" @ profile taper (2 3/8" from tip); 1" @ 1" from tip Grip Length: 7 5/8" Guard Width: 8 1/2" Pommel Dimensions: 1 3/4"L x 3"W
Of the lower tier weapons, the Steel Greatsword is probably my least favorite after the Scimitar, because it's a mess. It's trying to retain that vaguely Norse/Viking feel to it, while also being a renaissance era zweihander, complete with parrierharken. Despite that, it was surprisingly easy to redesign it and still keep the original lines, more or less. An Oakeshott Type M pommel replaces the original, a fantasy-esque Style 6 guard takes the place of the original, a Dolan Type Xb stands in for the original's diamond cross-section blade, and the parrierharken are nowhere in sight. I did, however, keep the wrap around the lower portion of the blade and the grip ring, as I think they were a large part of the original's character.
Overall Length: 42" Blade Length: 8" Each Head Width: 9" Haft Length: 35"
Endcap Dimensions: 1 7/16"L x 2 1/4"W
The Steel Battleaxe is one of those typically fantasy double-bitted axes you see all the time; strictly speaking, there's nothing wrong with using a double-bitted axe in battle, but it adds a fair amount of weight for very little gain. Personally, I'd rather have a hammer on the other end, but that's neither here nor there. That said, since I wasn't doing the DLC weapons (which are pretty high fantasy and have little that needs to be corrected, in my opinion), it's one of only two double-bitted axes in the game (the other being the Glass War Axe), so I decided to keep that element in order to retain the weapon's personality. Beyond that, I kept the endcap of the original for character and added langets, but did away with the criss-cross wrap running along the haft, much like I did for the Iron Battleaxe, because that feels like something that would impede smooth grip changes.
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Post by Vincent Dolan on Dec 19, 2018 0:11:46 GMT
Overall Length: 39 3/8" Hammer Length: 2 5/8"
Hammer Width: 2"
Spike Length: 4"
Spike Width: 1 1/2"
Head Width: 8 3/8" Haft Length: 35 1/2"
Endcap Dimensions: 1 7/16"L x 2 1/4"W
Last of the Steel weapons, the Warhammer had little wrong with it aside from being a bit too large; despite that, it's actually pretty well shaped, with four prongs on the hammer face to concentrate the force, and the spike is nice and beefy, while still tapering to an armor ruining reinforced tip. All I really did was reduce the size of the head to be closer to realistic, although still fantastical, proportions and change up the shape of the hammer just a touch to give it a bit more character and also reduce the weight a little further.
Overall Length: 39" Blade Length: 30" Blade Width: 1 3/8" @ base; 1" @ profile taper (2" from tip); 3/4" @ 1" from tip Grip Length: 8" Guard Width: 3" Pommel Dimensions: 5/8"L x 1 5/8"W
Out of all of Skyrim's weapons, the Blades' Sword stands alone in that there was absolutely nothing wrong with it in any way, shape, or form. Why? Because it was a katana. A bog standard katana with a coiling serpent tsuba. Lore-wise, it makes sense, as the Blades began life as Akaviri invaders that swore fealty to the Emperor after hearing the power of his Thu'um and Akavir draws heavy inspiration from Asian nations, with the Akaviri in particular drawing from Japan. That's all well and good, except that the Blades as a public order came to an end with the death of Uriel Septim VII over 200 years before the beginning of TESV: Skyrim, and were formally disbanded, sending them into hiding, 26 years before the game begins. I can't see a band of criminals (which is what they are, legally speaking) continuing to produce incredibly complex swords, especially with the extremely detailed guards that may or may not be cast. So, I decided to design something similar, but simpler and I eventually ended up just wholesale borrowing the Longship Armory differentially hardened saber, since its lines perfectly fit what I had in mind.
Overall Length: 24" Blade Length: 18 3/4" Blade Width: 1 5/8" @ base; 1 1/4" @ profile taper (2" from tip); 1" @ 1" from tip Grip Length: 3 1/4" Guard Width: 4" Pommel Dimensions: 1 1/2"L x 1 1/4"W
Done more as a joke than anything, the Wooden Sword redesign came about because I felt, like the Iron Dagger, that the original design was far more complex than it had any right to be. This is primarily meant to be a toy sword for kids (though, naturally, players have made it their main weapon and the mod Signature Equipment by PistachioRaptor could make such a challenge even more viable), so why bother with the extra carving necessary for the original shapes on something that would likely be broken by roughhousing? With that in mind, I greatly simplified it, making the crosspiece a simple bar, the pommel a tapered cylinder, and the grip just a long strip of leather wrapped around the blade's "tang". Despite doing it mostly as a joke, I actually like how it came out.
That's all for today, folks; be back tomorrow with more. Ja mata.
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Post by Vincent Dolan on Dec 20, 2018 22:18:02 GMT
So, I kinda got distracted yesterday and forgot to post this update. Whoops.
Overall Length: 19"
Blade Length: 14"
Blade Width: 1 1/4" @ base; 1 7/8" @ choil; 1 15/16" @ hump; 1 11/16" @ profile taper (4" from tip); 3/4" @ 1" from tip
Grip Length: 3 7/8" w/bolster
Guard Width: N/A
Pommel Dimensions: N/A
Next in the line is the Orcish weapons, starting with the Orcish Dagger. After Daedric, Orcish stuff is among my least favorite; the weapons are weaker than the subsequent Dwarven tier, yet the perk for crafting them is higher on the skill tree. More importantly, they're ugly and crude. They look like something that someone with only the barest understanding of smithing work (metal hot, hit with hammer, make blade, urgh, urgh) banged out in about an hour. Despite the Orcs of Tamriel (the continent Skyrim is found on) being regarded as the greatest warriors and smiths, their weapons would look far more at home in Lord of the Rings, where Orcs are explicitly incapable of actually creating and can only ape the creations of the other races, so their crude weapons make sense. Not so here.
Anyway. I originally set out to give the Orcs a vaguely Persian theme to their weaponry, but ended up going with a mishmash of whatever felt right. As a result, the Orcish dagger has a hilt that would be very at home on a Middle Eastern dagger (since that's where I took it from), while the recurved bowie blade keeps the forward curve of the original, while being more refined and just as intimidating.
Overall Length: 33 1/2" Blade Length: 27" Blade Width: 2 1/2" @ base; 3 3/8" @ swell; 2 7/8" @ profile taper (8 1/8" from tip); 8 1/2" @ hooks (1 3/4" from tip) Grip Length: 3 7/8" Guard Width: 4 7/8" Pommel Dimensions: 1 1/2"L x 3"W
The Orcish Sword went through a few iterations before I came to something I was really happy with, which is where my divergence from the original sole Persian intent really kicked off. In the vanilla game, the Orcish Sword is basically just a larger, cruder Orcish Dagger; the Orcs are supposed to be a pretty huge race (though the actual body diversity in the game is so limited as to be virtually unnoticeable), so I wanted to replace it with something huge and imposing. To that end, I used a style of sword from Africa commonly called a Konda sword (I'm not 100% if that's the proper name for it, though) and mixed it with a sturdier hilt taken from a takouba. The combination, I think, works surprisingly well.
Overall Length: 26"
Blade Length: 3 7/8"
Hammer Length: 1 3/4" Head Width: 8"
Haft Length: 22 1/4"
The Orcish War Axe in game, to me, looks like one of those cheap "tactical" tomahawks that have an overly aggressive design made from a single sheet of steel and it just looked ridiculously crude; it's also green as tarnished copper. I suppose that's supposed to represent the fact that the weapons are made from orichalcum, but it just comes off as kinda ugly. So I used a Persian tabar as the basis for the axe and then, like with the rest of the Orcish weapons, added a faint green tinge to the metal for the orichalcum.
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Post by Vincent Dolan on Dec 20, 2018 22:58:38 GMT
Overall Length: 27" Head Length: 9 5/16" Head Width: 5 7/8" Haft Length: 17 11/16"
The Orcish Mace was, like all the rest, really crude and more befitting LotR's orcs than the greatest smiths of Tamriel, so I found a really nice Persian mace with incredibly thin, gilded flanges that looked like they were almost sword blade thickness, and made that my base; minus the gilding, obviously. Despite that, the various curves and points could emulate the lines of the original if you squint at just the right angle.
Overall Length: 49" Blade Length: 33" Blade Width: 2 1/4" @ base; 3 3/4" @ profile taper (6 5/8" from tip); 4" @ clip (6" from tip); 7/8" @ 1" from tip Grip Length: 12 7/8" Guard Width: 4" Pommel Dimensions: 2 7/8"L x 3"W
The Orcish Greatsword was basically just a scaled up Orcish Sword in the way the sword was just a scaled up dagger. That said, it actually wasn't too bad. Its handle actually seemed to be a proper thickness and its recurved blade was more or less properly shaped and didn't have quite the same crudeness that the others did. Still, I redesigned it and used a Chinese pudao, occasionally referred to as a horse knife, as the basis; I kept the blade the same while drastically shortening the haft, to make it seem more like a sword's hilt.
Overall Length: 55" Blade Length: 17 3/8" Head Width: 6 5/8" Haft Length: 35 1/8"
Similar to the greatsword, the Orcish Battleaxe wasn't too horrible, since it was more or less a fantasy bardiche, but again, I redesigned it into something more practical and with lines more befitting renowned smiths; instead of fantasy bardiche, I just dropped the "fantasy" aspect and aimed for something that was still intimidating and wicked looking, but with added practicality, since the top horn of the axe could be used for more effective jabbing than the original game model could.
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Post by Vincent Dolan on Dec 20, 2018 23:37:11 GMT
Overall Length: 51 1/2" Spike Length: 5 3/8" Head Length: 8 5/8"
Head Width: 10 1/4" Haft Length: 42 1/8"
The Orcish Warhammer was the one weapon of the Orcish tier I actually had no real problems with, as it shows a higher level of detail and craftsmanship than the others, while also having a kinda tribal feel to it; it would also be quite functional, with a two-pronged face and a substantial crow's beak spike. However, to keep in with my mash-up theme, I redesigned it and went with something truly unique, as far as this project goes (though it didn't turn out as well as I'd have liked): a fist-and-pick hammer. I chose it mostly as a joke, but I think it really fits with the somewhat random assortment of styles used for the Orcish weapons.
Overall Length: 16" Blade Length: 12" Blade Width: 1 3/4" @ base; 1 1/2" @ profile taper (2 1/2" from tip); 1" @ 1" from tip Grip Length: 2 7/8" Guard Width: 2" Pommel Dimensions: 7/16"L x 1 3/4"W
After the Orcish stuff comes the Dwarven stuff; in Skyrim, the Dwemer are long extinct, though their ruins dot the land, with one in particular, Markarth, being a major city of the province. Their metals are bronze in color and their dagger, sword, and greatsword are all quite similar to one another (a similarity that's only exaggerated if you use LeanWolf's Better Shaped Weapons like I do), which I don't actually dislike in this case, because they have a pleasing shape to begin with. However, to better emphasize their long extinct nature, I decided to go for a far older style of weapons than I had previously. Namely, the Han jian, which I think should be obvious just looking at the dagger, with its mostly straight blade, octagonal fullered cross-section, small guard, dished pommel, and slender grip with risers.
Overall Length: 32" Blade Length: 27" Blade Width: 1 3/4" @ base; 1 1/2" @ profile taper (2 1/2" from tip); 1" @ 1" from tip Grip Length: 3 7/8" Guard Width: 3" Pommel Dimensions: 7/16"L x 2"W
The Dwarven Sword is quite literally the dagger scaled up. To be honest, all I did here was lengthen the blade, widen the guard a bit, and lengthen the grip some. Of course, since that's what it feels like in the original game, it's not that dissimilar, which was my intention. I actually rather like the Dwarven dagger, sword, and greatsword, so I didn't want to stray too far from their original concept.
That's all for today, folks; should be back tomorrow with more. Ja mata.
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Post by Vincent Dolan on Dec 23, 2018 3:35:33 GMT
Forgot yesterday again; oops.
Overall Length: 21"
Blade Length: 3 5/8" (Bottom Edge)
Head Width: 8 1/4"
Haft Length: 17 3/4"
Endcap Dimensions: 1 1/4"L x 1 1/2"W
The Dwarven War Axe, similar to the Orcish stuff, would have looked pretty at home in Lord of the Rings, with its angular design, half moon blade with cutouts, and seemingly mechanical haft. It's not bad, per se, but this project was more about artistic consistency than necessarily because I had a problem with a particular design, though I did, quite often. Keeping in theme with my chosen ancient civilization feel, I opted to use a Mesopotamian bronze axe head as the basis, a piece I've wanted to do something with forever, but never felt like I had a concrete idea of what to actually do. Well, I think it worked out pretty well here, so I'm happy with it.
Overall Length: 21" Head Length: 4" Head Width: 4 1/2" Haft Length: 15 3/4" Endcap Dimensions: 1 1/4"L x 1 1/2"W
The Dwarven Mace took a very long time to decide on a design for the head, as this one I really dislike the original of because it's probably the most LotR-esque in the set; I wouldn't have been surprised to see it in one of the Hobbit movies. There was also the issue of the fact that most ancient maces are extremely similar to one another and didn't really fit the feel I was going for, so eventually, I gave up and used a (probably fake and/or made for Wushu) Chinese "mace" with an interesting shape that I did my best to recreate. Despite currently feeling I could have probably put in some more details to better represent how the head is supposed to look, I'm content with it as is.
Overall Length: 42"
Blade Length: 33"
Blade Width: 2 1/8" @ base; 1 7/8" @ profile taper (2 1/2" from tip); 1 1/8" @ 1" from tip
Grip Length: 7 7/8"
Guard Width: 4 7/8"
Pommel Dimensions: 7 1/16"L x 2"W
The Dwarven Greatsword was incredibly simple, as it's literally just the Sword scaled up a fair bit, albeit with a (very) slightly wider blade; honestly, altering the guard the way I did probably took me twice as long as the rest of it, so there's really very little to say here.
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Post by Vincent Dolan on Dec 23, 2018 4:02:44 GMT
Overall Length: 36" Blade Length: 6 1/4" Head Width: 5 7/16" Haft Length: 28 3/4"
Endcap Dimensions: 1 1/4"L x 1 1/2"W
Similar to the War Axe, I used a bronze age axe for the Dwarven Battleaxe, this time I believe it was Egyptian, but I can't remember for sure. The battleaxe was actually so LotR, it would have looked right at home in the hands of Gimli during the original trilogy if it weren't for the pseudo-mechanical aspects on the haft. Again, it's not necessarily a bad design so much as I was just aiming for artistic consistency.
Overall Length: 36"
Face Width: 1 7/8"
Head Width: 8" Haft Length: 32 3/4"
Endcap Dimensions: 1 1/4"L x 1 1/2"W
I'll be honest here; I actually kinda like the Dwarven Warhammer from the original game. There's something about that stupidly oversized, flat-faced hammer head that makes the kid in me happy. So I cheated and borrowed the head from Wulflund's Mjolnir (least, I think it was Wulflund...), which is humongous as far as hammers go and really impractical unless it's mostly hollow. Still, I think the design works, since it's a very simple shape and a lot of the earliest percussion weapons are very in design.
Overall Length: 19" Blade Length: 11 5/8" Blade Width: 2 1/4" @ base; 1 1/2" @ profile taper (3 1/4" from tip); 7/8" @ 1" from tip Grip Length: 6 1/8" Guard Width: N/A Pommel Dimensions: N/A
Now we come to the set that turned out to be the bane of my existence and even more of a pain in my ass than the Daedric set: the Elven weapons. They are gaudy, bloated messes barely deserving of the term. That said, the Elven Dagger is the least offensive of them even with the ridiculous cutout on the spine. I still don't like it, at all, so I had my work cutout for me, especially once I started experimenting with the blade hues, which I hate past me for trying here, as it became incredibly taxing to to do for all the weapons and there are a couple where I just gave up in spots. Anyway, on the dagger, I think it turned out quite well and actually looks like something someone would use, as opposed to the original game model that looked more ceremonial than anything.
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Post by Vincent Dolan on Dec 23, 2018 4:31:28 GMT
Overall Length: 33 3/4" Blade Length: 28" Blade Width: 2 1/2" @ base; 1 3/4" @ belly; 2 1/4" @ profile taper (10 3/4" from tip); 1/2" @ 1" from tip Grip Length: 3 1/2" Guard Width: 6 1/2" Pommel Dimensions: 1 7/8"D
The Elven Sword in the original game is such a bloated monstrosity, I feel I need to pair it with my canoe to use the stupid thing properly. It could be loosely classified as a leaf-bladed sword with a crosspiece, but the only words that truly do it justice are "ugly as hell"; I legitimately despise looking at it almost as much as I hate the Daedric stuff. When I started redesigning it, I decided to keep the leaf-blade, as that was its major defining characteristic besides "abomination". That was the easy part; the hilt took me considerably longer. I eventually ended up with a waisted grip and ring pommel, but I couldn't think of anything to do with the guard until I eventually started tinkering with an older design I've used several times before, but that didn't quite fit until I decided to try and double it up and I actually quite like the end result now.
Overall Length: 27" Blade Length: 10" Spike Length: 3 7/8" Head Width: 9 1/2"
Grip Length: 7" Haft Length: 20 3/4"
The Elven War Axe is just as much of an atrocity as the sword, with an absolutely humongous eagle themed thing on the upper half of the haft, one of the blade's tips points towards the user, the gap between the blade and the haft is so narrow that it serves zero purpose, and the back "spike" is shaped like an eagle's head, because of course it is with this dumpster fire of a weapons set. The haft retains its gold coloring and red grip wrap (minus the minuscule spikes that jab into the user's palm) while being of a more practical shape and style, and the blade, based on one by Armory Marek, maintains all its various points, albeit in more usable orientations, the gap is slightly wider, and the spike is an actual spike.
Overall Length: 24" Head Length: 6" Head Width: 7 1/2"
Grip Length: 7"
Haft Length: 17 1/4"
Similar to the Steel Mace, the Elven Mace of the base game is less a mace and more a four-bladed axe, with points that curve in towards the haft, preventing them from really digging into flesh when used for hooking. And of course it's got its eagle theme overpowering everything about it; though, in fairness, it's a lot more subtle on the mace than any of the other weapons. To rectify it, I found a mace by Fabri Armorum with a vaguely similar head design and a proper number of flanges and used that as the base, while fully ditching the eagle theme on account of it being kinda stupid. However, alongside the War Axe above, I really started to get a little fatigued on the blade hues; curse me and my decision to make each material roughly reflect the material it's made from (in this case, the game calls for Refined Moonstone to upgrade Elven items).
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Post by Vincent Dolan on Dec 23, 2018 21:15:13 GMT
Overall Length: 44" Blade Length: 34" Blade Width: 2 3/4" @ base; 2" @ belly; 2 1/2" @ profile taper (10 3/4" from tip); Grip Length: 7 3/4" Guard Width: 8" Pommel Dimensions: 1 7/8"D
The Elven Greatsword, much like other greatswords, is effectively just a larger variant of the one-handed sword of its set, which I think is really quite lazy of the designers, but in this case, I was actually happy enough with how the one-handed sword turned out that I actually had no problem with making a two-handed variant out of it. If anything, I think it actually looks better as a two-hander.
Overall Length: 40" Blade Length: 8" Spike Length: 3"
Spike Width: 2 7/8"
Head Width: 9 1/8"
Grip Length: 26"
Haft Length: 35"
The Elven Battleaxe... Oh, the Elven Battleaxe. The base design can best be described as the war axe, but longer, and with its blade orientation flipped around so that the stupidly long beard could actually be used for hooking. It naturally didn't get rid of the stupid eagle face on the back side, though. Anyway, I actually did this weapon last out of the Elven set and it shows, because this is where I finally just gave up with the blade hues and said screw it after doing the axe blade, completely ignoring the head and spike. A shame, because I really like the way this one came out otherwise.
Overall Length: 37" Blade Length: 11"
Blade Width: 2 1/8" @ base; 3/4" @ 1" from tip
Hammer Length: 1 7/8"
Hammer Width: 2"
Head Width: 15 5/8"
Grip Length: 25"
Haft Length: 34 1/4"
Last of the Elven weapons, the Elven Warhammer changed the most and is also the most unique of the weapons in my Weapons of Skyrim project. The original version takes the eagle motif to the extreme and makes the hammer head shaped like an eagle; fine for something ceremonial, but I can't imagine it holding up to the rigors of combat. So I changed it entirely and based it on an Indian zaghnal, a type of war pick. It made it look a lot more elegant, practical, and still have a bit of a fantasy feel to it.
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