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Post by Deleted on Jun 30, 2022 23:12:15 GMT
Cthulhu - the HP Lovecraft stuff. I loved it. Along with the Edgar Rice Burroughs "Mars" stuff. And Robert E Howard's everything.
You weren't alone.
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Post by eastman on Jul 1, 2022 1:52:06 GMT
I don't know how spread out the group is, but maybe this thread will spawn some new sword collector D&D groups. I'm in SE Wisconsin.
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tera
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Post by tera on Jul 1, 2022 3:38:06 GMT
Cthulhu - the HP Lovecraft stuff. I loved it. Along with the Edgar Rice Burroughs "Mars" stuff. And Robert E Howard's everything. You weren't alone. Fun fact: Call of Cthulu is considered the most popular tabletop RPG in Japan. First hit on a source: www.dicebreaker.com/games/call-of-cthulhu-rpg/news/call-of-cthulhu-dnd-japan-rpgEDIT: Eastman, that's a good idea. There are plenty of ways to play online, many of them free. It just becomes a matter of scheduling at that point. I figured the hobbies overlapped, and we have lots of amazing, creative people here so, why not get the conversation started?
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Post by eastman on Jul 2, 2022 2:31:46 GMT
Sitting around a table in real life is the best way, but I've been part of games using Discord.
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Post by Deleted on Jul 2, 2022 3:10:08 GMT
Cthulhu eh... Now I'm interested. Do you get to use the same class/job/role system? Or do they have their own sub... Cultures... I can't remember what they're called lol. Like rouge, warrior, barbarian etc
I've played D&D maybe twice, and had a good time. But if someone asked me about it I don't have enough knowledge to tell em anything. Fun game. I was a fan of risk, but this ain't a risk thread haha
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Post by AndiTheBarvarian on Jul 2, 2022 3:15:00 GMT
+5 Tentacles!
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tera
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Post by tera on Jul 2, 2022 3:59:28 GMT
Cthulhu eh... Now I'm interested. Do you get to use the same class/job/role system? Or do they have their own sub... Cultures... I can't remember what they're called lol. Like rouge, warrior, barbarian etc I've played D&D maybe twice, and had a good time. But if someone asked me about it I don't have enough knowledge to tell em anything. Fun game. I was a fan of risk, but this ain't a risk thread haha Mechanically it is a very different system. I'd suggest watching the following real-time one-shot for an example of how it works. The asian female character's accent is offensive in the beginning, but she drops it fairly quickly: My favorite things about it are the sanity mechanic, the fact that damage is more realistic (Yes, a single gunshot COULD kill your character) and recovery isn't easy (your character may spend weeks or months in a hospital...or mental institution). Some people play it almost in a last-man-standing mindset as it is legitimately easy to have your character die or go permanently insane. As a spoiler for the above one-shot, yes, there were certain things the players could have done that would have resulted in the destruction of the entire universe. So, yeah, having one character through multiple adventures is possible, but not necessarily the standard.
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Post by legacyofthesword on Jul 2, 2022 4:04:38 GMT
Ah, that explains the popularity in Japan.
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Post by freq on Jul 2, 2022 13:39:13 GMT
call of cthulu was my keeper/dm game of choice, super easy to learn ( all percentile ) main rule book had everything including starter adventures and great fun with the horror aspects, especially since most of our regular group were "combat wombats" in d and d, was good fun to see then have to run from most minor of things, never played cthulu by gas light (1890s) or modern, 1920s was our go to, remember sent whole group out on an investigation thinking they were on the trail of some big bad mythos monster only to have them discover several hours of game play and a full day of in game time that it was merely a feature of geology that led them to believe what they thought was some dire threat was harmless, thought they would be sooooo mad but everyone loved it, if you can play with the psychology of the game it gets good, of course have to avoid the running gag that all mythos books are bound in human skin (some are), did have one player "snap" from the psych mechanics and develop necrophobia had great time with that one lol (do you realize just how many "dead" items are in a city lol)
other faves were the world of darkness settings vampire, werewolf etc, and ars majica kind of more grown up version of d ad d with a super complicated magic system that allowed you to create spells on the fly, also big fan of shadowrun, unfortunately lent out my books and never got them back, and found in nomine interesting but too complex (play an angel/devil in the battle between heaven/hell), yeah yeah im a big ol nerd (like making copy's of fantasy swords hadn't given that one away lol)
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Post by Deleted on Jul 2, 2022 19:35:13 GMT
What I find interesting is that it's keenly popular amongst females, aged teens to mid-thirties. Apparently there is some comedy in it, along with boyfriend/girlfriend interaction?
I didn't know that. But I followed the links and read up on it. It's biggest draw is amongst females. Overall it's a a lot bigger than D&D is. And it's mostly women playing.
Makes me curious.
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Post by glendon on Jul 2, 2022 22:03:34 GMT
Can you folks imagine a convention? Like a comic-book super-hero convention but for sword geeks who play RPGs (a redundancy, I suppose)? (And that's PLAY, not SHOOT.)
As in, we meet in a small I-80 town, invade the local Holiday Inn, spend the days dressing up, displaying our special beauties, swapping tales and making deals, putting on a few fights, and retiring to the pub to roll dice? For three days?
"AD&D 2023! Aged Dorks and Dirks!"
Then again, maybe "Ale-Driven Dementia" or probably, for some of us, "A Divorce Decree".
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rschuch
Member
Sharp blades are good to have, if Shire-folk go walking, east, south, far away into dark and danger.
Posts: 802
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Post by rschuch on Jul 3, 2022 0:12:57 GMT
call of cthulu was my keeper/dm game of choice, super easy to learn ( all percentile ) main rule book had everything including starter adventures and great fun with the horror aspects, especially since most of our regular group were "combat wombats" in d and d, was good fun to see then have to run from most minor of things, never played cthulu by gas light (1890s) or modern, 1920s was our go to, remember sent whole group out on an investigation thinking they were on the trail of some big bad mythos monster only to have them discover several hours of game play and a full day of in game time that it was merely a feature of geology that led them to believe what they thought was some dire threat was harmless, thought they would be sooooo mad but everyone loved it, if you can play with the psychology of the game it gets good, of course have to avoid the running gag that all mythos books are bound in human skin (some are), did have one player "snap" from the psych mechanics and develop necrophobia had great time with that one lol (do you realize just how many "dead" items are in a city lol)
other faves were the world of darkness settings vampire, werewolf etc, and ars majica kind of more grown up version of d ad d with a super complicated magic system that allowed you to create spells on the fly, also big fan of shadowrun, unfortunately lent out my books and never got them back, and found in nomine interesting but too complex (play an angel/devil in the battle between heaven/hell), yeah yeah im a big ol nerd (like making copy's of fantasy swords hadn't given that one away lol)
Funny you mention the inventing of your own spells on the fly. I'd be interested to see that. One of my favorite classes was the wild mage! I remember adding some additional charts to that too to make it more interesting, but just casting random magic and hoping something beneficial happens can be fun....for the DM
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Post by AndiTheBarvarian on Jul 3, 2022 0:37:37 GMT
Btw, I really believe that AD&D is responsible for the 5160 vs. 9260 steel threads.
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Post by treeslicer on Jul 3, 2022 2:23:47 GMT
Ah, that explains the popularity in Japan. I was thinking the same thing.
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Post by treeslicer on Jul 3, 2022 2:24:36 GMT
Btw, I really believe that AD&D is responsible for the 5160 vs. 9260 steel threads. I think you mean ADHD. Yes. And several other recurrent tropes around here.
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Post by freq on Jul 3, 2022 2:45:48 GMT
here is the wiki for how the magic system works pretty complex but allows for greater creativity
The centerpiece of Ars Magica is the system of Hermetic Magic devised by Bonisagus. It consists of 15 Arts, divided into 5 Techniques and 10 Forms. This is sometimes called a "Verb/Noun" system: the Technique is the verb (what effect the magic has), and the Form is the noun (the entity, object or substance that is affected or brought forth). These 'verb-noun' combinations can be used to cast both Formulaic spells (which are recorded in texts, are learned through study and mastered through experience, and have known, fixed effects) and Spontaneous spells (which a caster improvises with no prior knowledge other than the Arts themselves, giving the potential results greater flexibility but lower potency). Every apprentice (with a few Ex Miscellanea exceptions) is "opened" in all 15 Arts before fully joining the Order; each Art begins with a Score of 0 and a mage may usually only increase one of them during a season (see below). Each Technique is named by a first-person singular present tense indicative Latin verb: Creo ("I create") brings objects and substances into existence from nothing, or makes an already-existing target a "more perfect" version of itself (e.g. healing magic, as healed bodies are nearer perfection than wounded bodies). Intellego ("I perceive") detects or reveals, enhances a target's natural senses or conveys supernatural ones. Muto ("I transform") alters the nature of a being, object or substance, adding unnatural traits and/or removing natural ones. Perdo ("I destroy") decays, disintegrates or otherwise diminishes the target, making something a worse example of its kind (i.e. the opposite of Creo). Rego ("I control") involves manipulation of the target in any way that does not alter its nature, e.g. direct a target's movement, put a creature to sleep, or force a tree to bear fruit out of season. This is the main Technique used in spells of protection or 'warding'. Each Form is named by a singular accusative Latin noun: Animal affects "all natural living things that are not plants or humans, doing to animals what Mentem and Corpus spells do to people" as well as "things made with animal products" such as leather, wool, cheese, silk, etc. Since bacteria were unknown in medieval times, illness (e.g.) was considered either a form of possession or an imbalance of 'bodily humors'; thus, magic dealing with disease is relegated variously to Creo, Mentem and/or Vim effects. Auram affects lightning, wind and gaseous substances; other weather effects typically require an Aquam requisite (see below). Aquam is used for any liquid, with the exception of blood (which requires Animal or Corpus magic to affect); non-liquid forms of water will involve requisites (see below). Corpus (the incorrect declension Corporem was used in older editions) applies to the human body, making it crucial to longevity formulas. Herbam primarily involves plants, but applies equally to any organic matter, living or dead, that is not of animal origin. Ignem involves light and heat, and is heavily represented in the fire spells of House Flambeau. Imaginem (previously Imagonem) deals with images, sounds, and other sensory stimuli (thus is involved in most illusionary effects). Mentem deals with emotions, memories, thoughts and spirits. Terram involves earth and minerals: mere soil is the simplest target, while stone, metal and gems require progressively greater investment of spell levels to achieve the same effect. Vim ("power") involves magic itself, as well as demons (the overlap is not widely understood, but the fact that there is one is a significant obstacle to the Order's 'public relations', particularly concerning the Church).
one of our group used this sytem to kill an opposing mage by creating flames insides his lungs by creative use of a combination of creo/ignem
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rschuch
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Sharp blades are good to have, if Shire-folk go walking, east, south, far away into dark and danger.
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Post by rschuch on Jul 3, 2022 2:58:31 GMT
This looks really useful! The whole magic missile or fireball thing gets old after a while....magic should be just as creative as the rest of the game. I can see if you're 16 and just starting our and want some standard rules, but at a certain point adults want a little more control. It's fantasy, right? Why limit your imagination?
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Post by AndiTheBarvarian on Jul 3, 2022 4:40:28 GMT
(expenso)
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tera
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Post by tera on Aug 16, 2022 3:23:11 GMT
I'm normally dubious of too much homebrew, but I'd allow it. Attachments:
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