nothing to do with swords in any way, I also like spacegames
Jul 16, 2021 8:24:18 GMT
Post by tsmspace on Jul 16, 2021 8:24:18 GMT
So, you might understand once you take a look.
This isn't about swords at all, it's just about me, and since I have swords, I come here a lot for some society, and so I eventually decided I would share my other big interest right now here too. I mean, not EVERYONE here must think ONLY about swords.
Ok I did think of an argument about being a space pilot and how that relates to swords,,, which is star wars, where everyone loves being a stunt-pilot and waving swords around. Actually, that's literally what I have going on here. I can't have a real lightsaber, but I have swords, and I can't have a real spaceship, but I have a computer....
anyway, the intro: I built an arduino game controller with 4 joysticks in order to play 6dof (or 6 axis) space navigation games based on "realistic" newtonian thrust physics. The game in the linked videos is "Orbital Racer" which is good because it is strictly about navigation. Well, it's downside is that racing is only one kind of navigation, and does not encompass basic and safe "town-style" navigation, and also does not really address combat game navigation,,, but combat games are available. So, the only thing that's missing is a modern 3d newtonian 6dof "space taxi".
I chose 4 joysticks after trying to think how best to drive an arduino quadruped robot. I never got around to driving a quadruped robot, but I did decide on how I would go about it, and I would use a controller as displayed in the videos.
If you're into such games, why don't I choose from the list of options on the market?? Well, I don't like them, basically. I don't want to have everything fixed to a table in front of me, I want to have the freedom of posture and casual gameplay that a game controller offers,, especially when practicing strictly navigation such as in Orbital Racer. (there is another game like minecraft in space called starmade, but I haven't been playing it of late). So, the stick configuration is, accel left-right-up-down is on the left thumb, accel forward and reverse is on the left trigger stick (up and down), rotate up-down-left-right is on the right thumb, roll is on the right trigger (left and right).
and here's an older one,, but you can see the controller out in the open instead of just the stick-cam.
I did used to fly drones for a while,, and those are also really fun. (FPV racing). although they aren't as expensive as actual x-wings, they cost a lot, take a lot of time, a lot of practice and maintenance, etc. So I ended up quitting. Tons of pilots just switched to the simulator when that happened, but I was more interested in space newtonian games, so went that direction when I got sick of buying batteries, running from the law, and constantly fixing my quads.
This isn't about swords at all, it's just about me, and since I have swords, I come here a lot for some society, and so I eventually decided I would share my other big interest right now here too. I mean, not EVERYONE here must think ONLY about swords.
Ok I did think of an argument about being a space pilot and how that relates to swords,,, which is star wars, where everyone loves being a stunt-pilot and waving swords around. Actually, that's literally what I have going on here. I can't have a real lightsaber, but I have swords, and I can't have a real spaceship, but I have a computer....
anyway, the intro: I built an arduino game controller with 4 joysticks in order to play 6dof (or 6 axis) space navigation games based on "realistic" newtonian thrust physics. The game in the linked videos is "Orbital Racer" which is good because it is strictly about navigation. Well, it's downside is that racing is only one kind of navigation, and does not encompass basic and safe "town-style" navigation, and also does not really address combat game navigation,,, but combat games are available. So, the only thing that's missing is a modern 3d newtonian 6dof "space taxi".
I chose 4 joysticks after trying to think how best to drive an arduino quadruped robot. I never got around to driving a quadruped robot, but I did decide on how I would go about it, and I would use a controller as displayed in the videos.
If you're into such games, why don't I choose from the list of options on the market?? Well, I don't like them, basically. I don't want to have everything fixed to a table in front of me, I want to have the freedom of posture and casual gameplay that a game controller offers,, especially when practicing strictly navigation such as in Orbital Racer. (there is another game like minecraft in space called starmade, but I haven't been playing it of late). So, the stick configuration is, accel left-right-up-down is on the left thumb, accel forward and reverse is on the left trigger stick (up and down), rotate up-down-left-right is on the right thumb, roll is on the right trigger (left and right).
and here's an older one,, but you can see the controller out in the open instead of just the stick-cam.
I did used to fly drones for a while,, and those are also really fun. (FPV racing). although they aren't as expensive as actual x-wings, they cost a lot, take a lot of time, a lot of practice and maintenance, etc. So I ended up quitting. Tons of pilots just switched to the simulator when that happened, but I was more interested in space newtonian games, so went that direction when I got sick of buying batteries, running from the law, and constantly fixing my quads.