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Post by KentsOkay on Sept 9, 2012 6:00:46 GMT
So I am looking at switching my major to industrial design. One important part of being accepted into a design program is a portfolio. A good portfolio should showcase projects from inception to final product.
Generally I just doodle profiles in graph paper and leave it there, but I would like to take it a step further. I would like to draw it in 2 and 3D on a computer, make a wood prototype, then have a real thing made. The thing I'm looking to draw up is something along the lines of a Bowie knife, for starters.
Any suggestions or tips on creation? Favorite waterjet shop to send 3D rendered plans to, or failing that pits full of orcs willing to be forced into doing some work for cheap?
Thanks!
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Post by Vincent Dolan on Sept 9, 2012 6:23:13 GMT
I use Inkscape, a freeware vector graphics program, to render my sword designs in 2D, but I know it's possible to do things in 3D; that's a bit beyond my skills, though, but they have a number of tutorials on their site that you may find useful.
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Post by Elheru Aran on Sept 9, 2012 19:38:32 GMT
Some people like Google SketchUp for 3D... it's free, too. I've played with it but it's not really my thing, alas.
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Post by K. Vander Linde on Sept 9, 2012 21:30:03 GMT
I use MasterCam and SolidWorks. I think you can find SolidWorks for free, along with tutorials. Mx will set one back $100+ but if you can find it I strongly recomend it as it allows for tool paths for mills and other equipment.
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Post by pinoyHerbalist on Sept 12, 2012 1:51:15 GMT
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Post by KentsOkay on Sept 12, 2012 3:08:39 GMT
Good info guys, thanks!
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Post by Vue on Sept 12, 2012 3:30:12 GMT
I usually use Adobe Illustrator for the 2D vector works and then import the files into Sketchup to create a 3D model which then I can render with V-ray or SU Podium for a professional photo-realistic finish. Actually from Sketchup you can just export the files in any format you want 'CAD' and with a slight add on you can create a file ready for 3D print; which is perfect for small detailed objects such as guards/ pommels etc....... the limit is your imagination.
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Post by frzburn on Sept 12, 2012 12:22:15 GMT
There's also Blender, a full featured 3D modeling software, open-source (read: FREE). It's pretty complex and has very advanced features, but the learning curve is pretty steep. However a lot of tutorials ans how-tos are available. It's more or less the equivalent of SolidWorks' commercial softwares.
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Post by Striderfly on Oct 18, 2012 6:30:26 GMT
ID is my profession. Trans and product. Where you go to school can make quite a difference. You will need to know Illustrator and Photoshop, SolidWorks and/or Alias. But most of all you gotta sketch like crazy. If you really want to get ahead in this discipline you gotta draw like a banshee.
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Post by Anders on Oct 18, 2012 17:03:01 GMT
I mostly use Adobe Photoshop. Have played around with Google Sketchup in the past.
I once took a university class in furniture design and the softwares used were pretty much Photoshop and Sketchup as I recall.
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Post by BIGGORILLAINK on Oct 23, 2012 14:27:24 GMT
I always start with pen/pencil scan in drawings then work lines in Illustrator then finish colors,shading and textures in photoshop. I recommend starting a sketch book working on forms first. I always liked the idea of multiple sketch books one for weapons one for characters etc. This allows you stay focused on one subject matter.
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