Deleted
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Post by Deleted on Jan 18, 2012 9:11:42 GMT
So my dream sword. which is from a game, is impossible due to the blade not being attached to the handle. Easy fix. The problem is that looking at it, the guard (is that the right term?) is somewhat massive and I think it would be very heavy. Being unable to draw, I made this up in Forza 3's (xbox 360 game) vinyl creator, took ages. :roll: :lol: I expect it would be at least 1.2 meters but I need to make the blade longer, maybe by 20-30 cm. It's a two hander but I think the handle is two think at the moment. Also, It's going to be symmetrical, the top of the guard/thing is different cause I'm fiddling with it still, don't like the left side one. another thing is I'm unsure if the piece on the blade is possible to attach without compromising the blade. Oh, and it's supposed to be yellow-y brass rather than orange/brown Not quite to scale cause I suck, sorry. :oops: Really want it made but I need to fix it first, so, how unwieldly would it be? (very, I'm guessing) And would the piece on the blade be possible to attach? Attachments:
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Post by Anders on Jan 18, 2012 12:59:56 GMT
I see you're using the "anime style" rhombical point geometry. I'm pretty sure that's not possible in real life, or at least not desirable. You're going to want to let the spine continue all the way to the point.
You guess right. Mostly because of the huge guard, which is where most of the weight will end up.
It's not completely implausible, but you're going to want to ask yourself if this sword is going to be something approaching a useful weapon or just a kind of sharp decoration. I've seen some pretty extreme video game/anime repros and there are swordmakers out there who will make you virtually anything if you pay them, but there's a limit to how far you can remove style and function before you have to compromise one of them. (Usually: "Not very far at all.")
Basically, video game swords aren't designed to be used in real life. They are designed to look good inside a video game.
Going by your question, though, I've assuming you are after something semi-functional. I recommend getting a large roll of paper and drawing this sword up in full scale, that way you get a better feeling for the dimensions. Ask yourself question like: "How small can I make this guard, without losing the look I'm after?" Sword design is firstly about distributing mass. Also, try looking at how real historical swords were designed, just to see what features you can work in.
Tricky, I'd say, but not impossible. You probably have to rivet it in place through a hole in the blade. Even if you manage it, that means even more weight to the guard area. Consider alternatives, for instance carving or etching the pattern into the blade, then gilding it or something.
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Post by Vincent Dolan on Jan 18, 2012 13:35:23 GMT
Anders pretty much covered most of the important parts, but I feel the need to add a few of my own. Firstly, you don't need to change the guard; just scale it down. Make the arms thinner and so they don't travel so far down the blade. If you manage that, you can keep the same exact shape, but it will result in much better mass distribution. Secondly, you need a pommel. That little end cap thing isn't going to cut it. My one gripe with Euro style swords designed by Japanese artists is many of them don't get the importance of the pommel. This is a problem I've noticed in nearly every single Western style sword seen in Japanese designed video games. To keep the same look, try a faceted scent stopper pommel like this one: Thirdly, as Anders said, but I feel the need to reiterate, the spine must continue to the tip. A tip like that would very likely not only be difficult to make, but also quite fragile. It'd be like hollow grinding the kissaki on a katana; yeah, it'd result in a blade that gave wicked easy tip cuts, but would likely break if you struck something harder than jello. And lastly, Anders suggestion of etching and then gilding for the decoration on the blade is a good one if you don't want to add more mass towards the tip than you absolutely have to.
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SeanF
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Post by SeanF on Jan 18, 2012 16:58:32 GMT
It is feasible if you have exceedingly little distal taper on the sword. Which most fantasy swords do. It is kind of like comparing a katana to a euro, the katana has much less distal taper which is what lends the kisaka to the profile it has.
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Deleted
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Post by Deleted on Jan 19, 2012 2:53:52 GMT
Yeah, I hadn't even considered that at all until I went to sleep last night. Would the shape be possible or would the blade need to be curvy?
That's what I was worried about. Would putting holes through the blade weaken/compromise it?
Pommel shouldn't be hard to fix, I have an idea for that.
And yeah, I want it to be fully functional, so it needs some work :?
I'll keep it all in mind for a hopeful update of the design, guess I need to do a bit of research too cause I know pretty much nothing about Euro's or whatever this one should be like...should have done that in the first place.
Thanks a bunch guys.
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Post by Vincent Dolan on Jan 19, 2012 3:01:39 GMT
Only if they're gigantic gaping maws into the bowels of hell.
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